Comment on We can't keep making videogame stories for players who aren't paying attention to them
knokelmaat@beehaw.org 15 hours agoI find this so strange, because it is often the friction / mystery that compels me to keep playing. See Blue Prince, Sifu, Soulslikes, Outer Wilds…
Paradachshund@lemmy.today 14 hours ago
It comes from a good place. Make things have more quality of life. Makes things feel smooth and responsive. Don’t make things obtuse and confusing.
The problem is that while some friction kind of sucks (I don’t think many would want clunky movement or controls), lots of experiences get thrown out with the bathwater when this goes too far.
My philosophy is that friction needs to be seen as a tool. It does something to the experience, and it needs to be considered whether removing it will improve the experience, and if so, what is being lost in the process?