Comment on We can't keep making videogame stories for players who aren't paying attention to them
megopie@beehaw.org 21 hours agothere probably shouldn’t be a lot of friction for things the player isn’t supposed to be focused on, like say the interface should be unobtrusive and easy to navigate…
but a story driven game should have the player focusing on the story!
Players who don’t care about the story would probably be better served by a different game altogether.
Paradachshund@lemmy.today 20 hours ago
Yep, exactly. That’s the good use of lack of friction. The philosophy I have is just that it shouldn’t be seen as always good no matter what. It changes the experience to remove friction, so any decision to do so should be thoughtfully done with the experience in mind.