This issue has multiple facets and the answer changes depending on the end result you want.
The author of the article sees the problem as “Old games you bought on steam are unplayable on modern hardware”. Kaldaien sees the problem as “Steam cannot run on older hardware anymore, even if the games I bought still work there”. Both people want the same thing (To be able to play the games they bought) but are looking at it from different angles.
Ultimately, Steam is a DRM tool that has a very good storefront attached to it. If you want true ownership of the software, buy the game in a way that will let you run the software by itself. Valve expects that the overwhelming majority of its users will keep up with semi-modern hardware (In this case, a machine capable of running windows 10/SteamOS) which I don’t feel is is an unreasonable ask. However, expecting Valve to retain support for an OS that hit end of life 20 years ago is unreasonable.
I agree with the opinions of the article’s author. It would be far better to ensure that support for the old titles you bought are accessible on modern hardware rather than making sure Steam is still accessible on a PC running windows 98. This is one of those corner-cases where piracy is acceptable. You already paid for the game, you just need to jump through some hoops to play it on your 30 year old PC.
masterspace@lemmy.ca 17 hours ago
Valve is forcing them to upgrade their software and hardware to keep playing games they already purchased.
It is very reasonable. No one forced Valve to build their business model this way, and they are one of the most profitable companies per employee, ever. It would not be onerous for them to continue supporting a couple of old versions of Windows, they would just have to hire a few more people to do it.
Godort@lemmy.ca 16 hours ago
Literally every software company built their business model this way. Go open a support case with any software vendor complaining that their product won’t run on Windows 98 and see how many help you out beyond “Buy a computer from this millennium”
You are failing to understand just how much has changed since Windows 98. It’s a completely different environment that requires specialized knowledge to develop for. They can’t just dust off some old source code and re-release the client the entire back-end has changed. It would be a massive undertaking that would appease about 12 people total.
SnotFlickerman@lemmy.blahaj.zone 16 hours ago
Literally. People miss the fact that Steam is still a 32-bit app just to support older games. The rest of the world has moved onto 64-bit operating systems and applications. It’s shocking they still support 32-bit in 2025.
Pieisawesome@lemmy.dbzer0.com 11 hours ago
The steam client has nothing to do with the games it launches.
Process.Start() works on 32 bit or 64 bit processes…
They are on 32 bit because they don’t need to upgrade to 64 bit and it’s likely too complex to upgrade.
Visual Studio, which actually benefits from 64 bit, just recently upgraded because these massive software stacks are difficult to update.
masterspace@lemmy.ca 15 hours ago
No, they didn’t. I can install the software I bought back in the day on the computers I bought it for, using the license key provided.
Lol, I’m a software developer that started by writing legacy windows software, I know exactly how much (little) has changed.
I don’t care. They have the resources to support it.
Either strip the DRM out and pay whatever you have to to the publishers to do that, or keep supporting the systems you sold your software for.
sp3ctr4l@lemmy.dbzer0.com 54 minutes ago
Oh, so this whole situation is to a significant degree, your fault.
=P
SnotFlickerman@lemmy.blahaj.zone 15 hours ago
I could have sworn their model was keeping old games updated to work functionally on newer hardware.