Agreed. It felt like such a waste of potential.
Comment on Anthem servers shutting down January 12, 2026
NeryK@sh.itjust.works 2 days ago
I’m likely in the minority here, but I really enjoyed my time with Anthem.
Since it was shitcanned months after release, there simply was not enough content to keep playing… But what was there always felt special.
bungle_in_the_jungle@lemmy.world 2 days ago
starman2112@sh.itjust.works 2 days ago
My only gripe is that the game gave me all kinds of freedom choose my character’s backstory, but I had to treat Owen like he was some kinda moron. Motherfucker let me give him my Colossus, I never use it and he will be impervious in it
moakley@lemmy.world 1 day ago
I never understood the hate. The gameplay was incredible.
The biggest complaints pretty much boiled down to it not having literal infinite replayability. Like, you have to give it a minute.
I played Destiny at launch, and Anthem at launch was better.
NeryK@sh.itjust.works 1 day ago
There was quite a bit of trendy EA-hate. Some of the criticisms were well deserved though. The game was plagued with severe technical issues at launch: the multiplayer was especially busted.
Also the open world map feels much too small when compared to similar games. I remember the disappoint I felt when I realized “oh this is not the first zone, this is THE zone”.
Regardless, I also played Destiny (2) ; while I have to admit it is a better product, I enjoyed Anthem more.
moakley@lemmy.world 1 day ago
To be fair, the playable space in Anthem was in three dimensions. Meanwhile Destiny’s maps are deceptively small, using tunnels that wind in on themselves and non-explorable space to feel larger.
Yeah, more zones would have been good, but none of that compares to having some of the tightest combat and traversal gameplay I’ve ever experienced.