There really isn’t.
The op comment was that gamers need to buy expensive hardware so that developers could cut on features/optimization.
The follow-up reply likened it to customizing your burger, but the better analogy would be for McDonald’s to remove all tomato and pickles (saving money), and the user had to buy it themselves to add to the burger.
Atherel@lemmy.dbzer0.com 4 weeks ago
There is no analogy. It’s comparing returning costs per product (you need a new tomato per 5 burgers) to a one time costs that can be cut during development. And additional copies of a game don’t generate more costs.