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jjjalljs@ttrpg.network ⁨1⁩ ⁨day⁩ ago

There’s not a reason to fight most enemies in most video games to be honest.

Hmmmm… that’s a thinker.

In the older zeldas, you didn’t especially need to fight stuff on the overworld. I’d usually just run by, or kill the ones that were in my way.

In most FromSoft games, you can run past enemies but that can quickly spiral out of control. Killing them gives you time to explore safely, on top of the XP rewarded.

In shooters like Doom, you could probably run past most enemies, but they’ll keep attacking. Clearing them makes you safer.

Monster hunter it’s the whole point of the game.

What games are you thinking of where fighting is pointless? I don’t think it’s “most” games.

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