Comment on The first weekly What Are You Playing? thread!
Kolanaki@pawb.social 3 days ago
Clair Obscur whenever I actually feel like playing anything. Though I can only take so much of it at once. The story and music? Amazing. The old-school turn based JRPG combat? Even with the dodge and parry mechanics it’s just as thrilling as an older FF game; and I hated the combat in those, too.
Tywele@lemmy.dbzer0.com 2 days ago
I feel the same. It kind of drags on with the combat and there are sooo many battles between story sequences.
Goodeye8@piefed.social 2 days ago
You can skip some fights by running past enemies, but if you're struggling with combat the best solution is to take some time to optimize your builds. The game incentivizes glass cannon builds where you generally kill mobs before they can even attack. If they can't attack you don't have to worry about dodging/partying. I won't give any build tips, those take too much effort and IMO it's more fun to figure them out yourself. But I will give some tips to make combat easier.
If you have defensive pictos/lumina equipped swap them for damage or AP.
Don't be scared to use color of lumina (for more lumina points) as you can get hundreds of them throughout the game. Trust me, having more lumina equipped will absolutely make the game easier
Also don't be scared to use recoats to respec your characters, you can get plenty of recoats. Try out different skills as some of them are more useful than others.
If you're struggling to strike first in combat equip first strike lumina on all characters. That lumina pretty much becomes mandatory in late game as even with all the speed modifiers stacked you still might not start first.
Also invest points into agility. Agility is the main stat for speed and speed dictates how often you can attack.
moody@lemmings.world 2 days ago
It took me a while to figure out how important higher level pictos are for their stat boost. Your base stats become basically irrelevant at one point when you can give a character 500 defense with one picto.