Games cost more to produce but there’s more customers than ever
Comment on DOOM: The Dark Ages Has Reportedly Sold Less Than 1 Million Copies
caut_R@lemmy.world 3 days ago
I don‘t buy any digital copy of a game for over 45 bucks, doesn‘t matter what it is… I also haven‘t finished DOOM 2016 yet and haven‘t even started Eternal. Not because they‘re bad games or because I don‘t like FPSs, but because I have so much shit to play and so little time.
Competition is fierce and asking 80 bucks when I got the predecessors for less than 5 each is just not happening. Just because games cost more to produce doesn‘t magically make customers have more money and time. It‘ll make release weeks stinkers outside of your GOTYs and makes more people wait or go back to 20+ years worth of other games that aren‘t 80 bucks.
Kecessa@sh.itjust.works 3 days ago
pm_me_anime_thighs@lemmynsfw.com 3 days ago
And its certainly not the developers who are getting all that extra money.
Quazatron@lemmy.world 3 days ago
Amen.
TaiCrunch@sh.itjust.works 3 days ago
$20 is the limit for me. I’m perfectly fine waiting a few years to play the game, if it still exists by that point. If it doesn’t, then I’m glad I didn’t waste my time.
caut_R@lemmy.world 3 days ago
And another plus is that you get to play the games as bug free as they‘ll get AND at higher framerates assuming your hardware improved in the meantime. I certainly wouldn‘t have been able to get the high fidelity DOOM 2016 experience I can get now (at a high framerate) way back when it released.
Downside is that if there‘s any multiplayer component to a game, it‘s probably pretty damn dead years later. But first, I personally don‘t care much about that anymore and second, games bleed the majority of their playerbase within months anyway so it‘s whatever.