fmstrat@lemmy.nowsci.com 1 week ago
Give us guaranteed emploment of the staff that built it, and you get guaranteed pre orders?
fmstrat@lemmy.nowsci.com 1 week ago
Give us guaranteed emploment of the staff that built it, and you get guaranteed pre orders?
But_my_mom_says_im_cool@lemmy.world 1 week ago
Wait, how do you guarantee employment to a team after their work and contract is complete?
fmstrat@lemmy.nowsci.com 1 week ago
Game development should not be a gig economy. It is often treated as such so studio execs can pocket more money by dropping staff at release to pad their own wallets. There are plenty of game companies, and millions of companies in other sectors, that reinvest that capital into the company.
theneverfox@pawb.social 5 days ago
I do find it interesting…I don’t think it addresses the problem, but it sounds like a great idea
Realistically, how much are companies going to pay out in royalties? As little as they can get away with
Let’s say it’s 2% of a game that made $100M - you’re looking at tens of thousands each when it’s all split up. Which is great, maybe even life changing for some of them, but it’s not financial security kind of money
And then let’s say the game flops or gets cancelled… Well that’s not going to help much, so you can’t really rely on it
So I think the idea is great, but it’s still just fiddling with the knobs of capitalism
theneverfox@pawb.social 1 week ago
You say what project they’ll be transitioning to as less and less bug fixes are necessary. Could even be dlc