Comment on Hideo Kojima proposes a game where the protagonist forgets abilities if players take too long a break

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lvxferre@mander.xyz ⁨1⁩ ⁨week⁩ ago

Skill loss itself is fine, the problem is to make it based on RL time. It’s a game, not a job; you shouldn’t need to clock in/out regularly to enjoy it. (Tamagochi had the same issue. Except it was character loss.)

I didn’t play Escape from Tarkov but two good examples come to my mind:

In both cases the player is always losing something, even with correct gameplay. But neither demands you to treat it as a job.

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