Where did you get the “multiply by 55” part from?
Comment on Ori studio in crisis: No Rest For The Wicked could be their final game
ampersandrew@lemmy.world 16 hours agoNot only that, but using the typical back of the napkin math based on the number of reviews (you can usually multiply the number of reviews by 55 to find the number of copies sold, and I omitted the reviews they’ve gotten in the past 48 hours that they asked for), they’ve brought in over $30M for their unfinished game.
rickyrigatoni@lemm.ee 13 hours ago
ampersandrew@lemmy.world 13 hours ago
There’s a correlation to how many reviews a thing gets in a given marketplace compared to how many of it were sold. This was a mostly unscientific number shared among devs once the user privacy settings changed for Steam and we could no longer count on SteamSpy for copies sold metrics. At one point years ago, the multiple passed around was as high as 77. Here’s a slightly more scientific accounting of it.
rickyrigatoni@lemm.ee 10 hours ago
SkunkWorkz@lemmy.world 12 hours ago
Yep Around $26 million according to games-stats.com games-stats.com/steam/…/no-rest-for-the-wicked/
According to Wikipedia they have at least 80 employees. Ball park cost per employee is around $10k a month (this includes more than just salary). So around $800k per month to run the studio. $9.6 million per year. So they probably spend more than a third of their earnings since launch. And Take Two got their cut before they went independent. So they have even less money left.