I’m still salty they turned Marathon into an extraction shooter. Marathon, one of the all-time narrative greats!
Why make millions releasing games people want when you can potentially make billions by abusing addiction research to keep users playing long past the point they enjoy your game?
(I’m vaguely associated with the gaming industry. I knew things were about to go downhill when I started getting invites to lectures on retaining players and extracting money by using unethical psychological tricks - this was nearly fifteen years ago)
DoucheBagMcSwag@lemmy.dbzer0.com 8 hours ago
Wait did you get an invite to this,??
youtu.be/xNjI03CGkb4
This video really opened my eyes to F2P manipulation and because of this I mostly avoid it now.
Quetzalcutlass@lemmy.world 8 hours ago
Not that video specifically, but the others were along the same vein. They were all completely open about how they abused psychology to get people hooked, and spoke about players using dehumanizing terms like assets or cash cows. It was disgusting how shameless they were.
DoucheBagMcSwag@lemmy.dbzer0.com 8 hours ago
Wow and that was 15 years ago. Think of how much worse it has become now
Quetzalcutlass@lemmy.world 7 hours ago
I don’t think it’s actually gotten much worse, it’s just slowly made its way out of mobile games and into regular gaming. A F2P gacha game on Android being scummy is nothing new, but an $80 (soon to be $90) AAA game double- and triple-dipping into your wallet with paid season passes and FOMO banners and all that other junk, plus adding in-game advertising? That’s still relatively new to consoles/PC and putting that crap in paid games represents a new level of greed.