Comment on Players Have Too Many Options to Spend $80 on a Video Game
rumba@lemmy.zip 5 days ago$10 in q-bert days is like 50-60 now :)
Can any of the leading games in the last decade do that?
Satisfactory, Dyson Sphere project, Factorio, Minecraft, Dreamlight Valley
Arcade games were great because it’s what we had. Sit a kid in front a Q-Bert now and try to get 1000 hours out of it.
Stuff is getting too big, there’s too much emphasis on making it pretty to sell it rather than making it fun, but I don’t know that we could go back to arcade games. I fear our nostalgia is a half-dose of Stockholm’s syndrome.
wellheh@lemmy.sdf.org 5 days ago
$50-60 based on what? Adjusted for inflation in 1982, it’s more like $33. Truth is you just need to find a compelling gameplay loop but companies don’t like taking risks- not every game needs to be a massive endeavor like skyrim. Look at games like slay the spire and see how a cheap game can be compelling without having to be a AAA behemoth. And at that note, is there even anything wrong if a game only takes your attention for a hundred hours? I don’t see the need to extend the player’s attention with poor side quest grinding. These things add unnecessary cost
rumba@lemmy.zip 5 days ago
The $10 games were trash in 1982. You’re going to spend 30 on something like Q-bert polygon.com/…/atari-et-ads-commercials-videos-198…
www.usinflationcalculator.com
in 2025 Money, that’s $99, assuming you got it used I gave you 50-60
I don’t think so, but you’re the one who mentioned it :)
wellheh@lemmy.sdf.org 5 days ago
Wow, shift goalposts much? You said “$10 in qbert days” which was the 80s and now it’s not $10 it’s $30. You can just admit you got it wrong and it was never $10 (though I do think prices right now are actually well aligned at $60 because of the far lower costs in distribution and marketing). Also I’m NOT the OP who played thousands of hours on qbert. Great job quoting someone else.