Comment on What are some good examples of "Where the fuck do you go" kind of games?
DoucheBagMcSwag@lemmy.dbzer0.com 14 hours agoI gave up on point and click games when the solution to a problem in Monkey Island 2 was to put a fucking dog in your pocket. Even the look Guybrush gives when he stuffs the dog in is like "bet you didn’t think to do that initially huh…?’
ICastFist@programming.dev 6 hours ago
The funny thing is that LucasArts games were done as the “antithesis” to Sierra games, as the latter were chock full of cheap deaths and “Did you remember to do some little side thing 2 hours ago? No? Progress locked, fuck you” situations
DoucheBagMcSwag@lemmy.dbzer0.com 6 hours ago
Oh right … Year at least with all the Lucas arts games you would just be stuck and not perma fucked.
Like letting a rat live when you only have literal seconds