Comment on Why doesn't Steam support Android?

UnbrokenTaco@lemm.ee ⁨3⁩ ⁨days⁩ ago

I agree with you however I have one barrier to entry that others haven’t mentioned.

Firstly, I’ll say how they could overcome some of the other challenges mentioned.

  1. Steam would just have to add the ability for developers to upload android builds of games alongside the windows, Linux, Mac builds. All of a sudden, users would have huge, existing libraries of games. Most games built with Unity can target Android. I suspect a lot of indie developers would happily add the build.

  2. Leaks have implied they were working on an arm emulator/translation layer but I assume this had to do with VR prototyping. Possibly the same effect as above but so many more configurations to target, they couldn’t handle it the way they do with steam deck.

  3. Require/recommend to users to use a controller on Android

If either or both of those first 2 points succeed, Valve doesn’t need to do much more to ensure the utility of Steam games on Android. PC gamers are considered among the most willing and able to jump through hoops for a result. Going to a website to download the steam store plus a little warning on Android wouldn’t stop a reasonable percentage of them. It wouldn’t stop me.

It’s almost 0 risk to them, right? Right? I don’t think so.

Here’s the big barrier I mentioned. I assume they have a not-insignificant number of sales through the the android app. If they start allowing users to install android games, Google is going to stop them from having anything useful in their play store app. And while I said that users would install their app from a website, what percentage of users would do it? How many fewer PC game sales would they make (from the Play Store app) in order to let their current users play games on Android?

Additionally, what would Steam do if they started getting android-only games being submitted. Or mobile-quality games dominating their store?

Additionally, it might be something they’ve discussed but they would have rather focused on steam deck-type gaming for mobile. Or perhaps an ARM-based steam OS+steamdeck approach would make more sense for them and then the difficulty/cost (and opportunity cost) increases do instead they simply don’t pursue it.

The cross-buy thing is something that Gog or Epic could do but they don’t have nearly the same “customer profile” (size, behaviour etc) do it isn’t as likely to have the same impact.

Regardless, in my view you’ve asked a great question and it’s a solid idea.

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