Comment on The Video Game Industry Failed Monolith Productions.
ampersandrew@lemmy.world 1 week agoThe article didn’t speculate, but that may have been the point. “We’re miserable only making games out of WB movie properties, so you’ll let this next one through, or we’re gone, and someone else will surely have us instead.”
RightHandOfIkaros@lemmy.world 1 week ago
Problem with that is that WB likely owns the IP that they were working on and creating while they were owned or working under a studio owned by WB. WB owns all that work that these developers could have kept for their new studio if they had formed one. Now they have to start over again, meaning all that time they worked on it was wasted. They can’t use it, and WB sure isn’t going to.
Sylvartas@lemmy.dbzer0.com 1 week ago
I can tell you that no professional (non indie) gamedev cares about that. We know damn well we have no rights over the stuff we make for our overlords.
RightHandOfIkaros@lemmy.world 1 week ago
Creatives absolutely care about art they spend 3 years making, professional or not. They definitely don’t feel happy about wasting all that time for something they can no longer work on.
Sylvartas@lemmy.dbzer0.com 1 week ago
Care might not have been the right word. I care about my code too, but we know our work belongs to the company so we don’t get too attached. The thing that hurts the most with these layoffs is stopping working with the people (or entire teams) you had a good work relationship with, and, of course, suddenly being out of work.