Look at the release of Rise of the Ronin for PC, the game has a huge CPU bottleneck, poor performance around big cities, looks like the game render stuff that shouldn’t be rendered. The last patch they released? “Graphics mode”…
Comment on Upscaling is actually good (as an option)
MarcomachtKuchen@feddit.org 1 week ago
Upskaling is a fabolous technology and the split that quality needs to do between hardware upgrades and software support. Overall the existence of the technology is definitly a positive one.
However people are worried about a development that we are already seeing where games are just not efficient with their resources and require way to much computing power. People are afraid studios will decrease the amount of work they put into optimising because they feel like Upskaling will solve all perfomance problems for them. But optimisation needs to happen on both parts. That’s what people are afraid of.
ZeroHora@lemmy.ml 1 week ago
dormedas@lemmy.dormedas.com 1 week ago
I’m a game developer and I will 100% confirm that studios have already started and will continue assuming the user has DLSS/FSR/XeSS enabled because it turns out rendering half as many pixels can get you across the finish line.
It was already fairly standard practice to try as hard as you can for performance, and when that fails to bring you to native resolution, just cut some resolution (for example, to 900p from 1080p).
However, I do want to add that DLSS/FSR/XeSS is great technology for the low end of the market who can’t afford insane rigs but do get to have a slightly sharper image than previous upscalers could accomplish.