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Aceticon@lemmy.dbzer0.com ⁨1⁩ ⁨day⁩ ago

Having over a 25 year career done development in all kinds of areas including gamedev, there is quite a big difference in way of thinking and doing stuff between anything with user interaction and server-side stuff, and gamedev specifically also differs a lot from the rest of areas of user-facing software because it’s very performance oriented, way closer to the bare metal than the rest (in smartphone apps you’re working on top of libraries on top of libraries on top of libraries, in gamedev you make GPU shaders in a variant of C which very tightly tied to the specifics of how that hardware works), and each game is pretty much a unique user interface in programming terms (i.e. there much less reusability, especially of assets, than in say web or smartapp development).

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