Eyes do have a “shutter speed”, but the effect is usually filtered out by the brain and you need very specific circumstances to notice motion blur induced by this.
Comment on Anon fixes their games
dustyData@lemmy.world 2 weeks agoOn Motion blur, our eye’s motion blur, and camera’s shutter speed motion blur are not the same. Eyes don’t have a shutter speed. Whatever smearing we see is the result of relaxed processing on the brain side. Under adrenaline with heavy focus, our motion blur disappears as our brain goes full power trying to keep us alive. If you are sleep deprived and physically tired, then everything is blurred, even with little motion from head or eyes.
Over 99% of eye movement (e.g. saccadic eye movement) is ignored by the brain and won’t produce a blurred impression. It’s more common to notice vehicular fast movement, like when sitting in a car, as having some blur. But it can be easily overcome by focused attention and compensatory eye tracking or ocular stabilization. In the end, most of these graphical effects emulate camera behavior than natural experience, and thus are perceived as more artificial than the same games without the effects. When our brain sees motion blur it thinks movie theater, not natural everyday vision.
Aux@feddit.uk 2 weeks ago
dustyData@lemmy.world 2 weeks ago
No, they don’t. As there is no shutter in a continuous parallel neural stream. But, if you have any research paper that says so, go ahead and share.
Aux@feddit.uk 2 weeks ago
It has nothing to do with a neutral stream, it’s basic physics.
dustyData@lemmy.world 2 weeks ago
Explain, don’t just antagonize. I bet you don’t understand the basic physics either. I’m open to learn new things. What is the eye’s shutter speed? sustain your claim with sources.
ZILtoid1991@lemmy.world 2 weeks ago
Yeah, if you see motion blur in real life, that usually means something bad, yet game devs are not using it for those purposes.