Comment on Anon fixes their games

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sp3tr4l@lemmy.zip ⁨2⁩ ⁨days⁩ ago

You either haven’t been playing PC games very long, or aren’t that old, or have only ever played on fairly high end hardware.

Anisotropic filtering?

Yes, that… hasn’t been challenging for an affordable PC an average person has to run at 8x or 16x for … about a decade. That doesn’t cause too much framerate drop off at all now, and wasn’t too much until you… go all the way back to the mid 90s, when ‘GPUs’ were fairly uncommon.

But that just isn’t true for motion blur and DoF, especially going back further than 10 years.

Even right now, running CP77 on my steam deck, AF level has basically no impact on my framerate, whereas motion blur and DoF do have a noticable impact.

Go back even further, and a whole lot of motion blur/DoF algorithms were very poorly implemented by a lot of games. Nowadays we pretty much get the versions of those that were not ruinously inefficient.

(Of course now we also get ghosting and smearing from framegen algos that ironically somewhat resemble some forms of motion blur.)

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