I have. I don’t know which options you’re referring to. Materia selection? I guess, but there are fewer permutations of those than there are spells/feats/stats in D&D 5e, and that’s before we even get to all the stuff that makes BG3 stand out, like its emergent design. FF7 is a great game, but it is not emergent, and emergent design will nearly always be deeper than the finite stuff.
TachyonTele@lemm.ee 3 weeks ago
No you’re right. Oil puddles are amazing emergent designs. My bad.
ampersandrew@lemmy.world 3 weeks ago
There are challenge runners who’ve beaten the entire game with only salami for weapons. Oil puddles are just a small part of it. There was a part in act 3 where I was denied entry to a place by failing a speech check. I could have possibly brute forced my way in and murdered everyone, but instead I found a back door that was three stories up on a balcony, cast flight on my rogue, and had him stealth in to achieve the objective. That’s emergent design. Solutions to problems that weren’t explicitly programmed in but work because the rules are loose and can be applied intuitively. There’s a part in the game where you have to cross a bridge blocked off by some high level enemies, and there are a ton of ways to get across the bridge that I know of, several of which the developers didn’t intend for, and probably dozens more that I’ve never even seen before, because the game just lets you run loose with its systems.
That’s depth.
TachyonTele@lemm.ee 3 weeks ago
That is very cool, i agree.
There are other games or there that give that sure of freedom. If not more.
ampersandrew@lemmy.world 3 weeks ago
I don’t think FF7 is one of those games.
nyctre@lemmy.world 3 weeks ago
Can you give some examples of games that give more freedom than that? Because as the other person said, ff7 is not one of those. And I too am curious because I love those kinds of games.