I remember so many people being furious at rockstar for not releasing dlc on the scope of gta4 but honestly with this game I don’t know what form that narrative would take that could be satisfying.
The main narrative is concluded decisively obviously. It’s a prequel so continuing with John would just be rdr1. Another undead nightmare is eh, zombies are so played out. I guess you could fill in what went on with Dutch or some of the others that show up in rdr1 but frankly I don’t really want to play as them. I suppose you could intro some new character that’s part of their new gang. I dunno. I get why they didn’t prioritize it (well that and more so that dlc costs a ton to develop for a pitiful return relative to something like gta online, which is kind of sad)
MyNameIsAtticus@lemmy.world 2 days ago
Yeah. Adding onto the Undead Nightmare one, i just don’t feel like it would fit the vibe of Red Dead 2. As much as i’d love another one, Red Dead 2 feels like it takes itself a bit more seriously than the first one. i’m not really sure what it is, but i’m just not sure an Undead Nightmare would fit at all.
ragebutt@lemmy.dbzer0.com 2 days ago
I think it was the illness. Even without the illness based on the first games ending and the fact that Arthur was not mentioned or existed within it I was pretty sure I knew how rdr2 was going to end before I started but the illness gave it such a somber tone. Arthur recognized his mortality and really started to reflect.
It’s been ages since I played rdr1 but as far as I remember John was more “I’m doing this to be done, for my family!”. The tone was much lighter as a result even though there were moments that were heavy. And the characters weren’t as developed so I didn’t care as much. Dutch was just a fucking monster in that game, bill and Javier were just props. But rdr2 fleshed them all out so much