Comment on Morrowind game engine OpenMW gearing up for a huge new 0.49 release

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AnyOldName3@lemmy.world ⁨1⁩ ⁨week⁩ ago

It’s a fringe example where it’s legally okay as the Construction Set EULA that you have to agree to to use the original engine’s modding tools grants you the right to make derivative works of the game’s assets (including the sound files) provided it’s only to make mods for Morrowind (and some other restrictions, e.g. not charging any money). For nearly any other game, no one’s granted you that right, so it’s not legal, but any other kind of modding that requires you to make things based off the game’s original files and distribute them wouldn’t be legal either.

Morally, it’s dicey as a modern voice actor contract would either have a clause about being unable to use the recordings to train voice synthesis, or charge more for the privilege, so the voice actors for Morrowind signed a right away that they didn’t intend to because their agents failed to realise it was something they could do or predict that it would ever become relevant. No one tricked anyone, but it’s not what would have been agreed to if everyone involved was clairvoyant.

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