Comment on Report: Unity continues mass layoffs with 'abrupt' communications and 5am emails

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hisao@ani.social ⁨1⁩ ⁨week⁩ ago

Arguing about UE5 feels just as bloated and convoluted as using the engine itself! Sorry, I couldn’t resist 😅

If a slow startup of the editor the first time

By “one-time learning cost” I meant that to learn how to do a thing in UE5 you will have to spend 95% of time learning things you won’t ever need to understand that 5% that you actually want. Yes, it’s also a one-time cost, but it’s not one-time cost most developers want to pay unless they really need all that compexity.

It is a philosophical difference.

It’s a personal productivity difference. If you are able to allocate N hours to make a game and you don’t need most of those features, you will be much more likely to finish that game in time in a simpler engine.

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