hisao
@hisao@ani.social
- Comment on Weekly “What are you playing” Thread || Week of January 26th 5 days ago:
Taking a break from Junkfood 4, I’m currently going through Chilling Reign - a wintery episode for Heretic. Also, Skyrim.
- Comment on Is there any non-zero possibility Musk was not doing a Hitler Salute? 1 week ago:
I also couldn’t find him directly denying it, and you’re correct those examples in referenced image are no good - in the comments there are video versions of those showing none of them looking anywhere similar to what he did. There are other videos of Macron and Camala doing something remotely similar, but they are fetching their hand far up in front of them in more of a waving to audience gesture, so it doesn’t look like nazi salute at all.
- Comment on Is there any non-zero possibility Musk was not doing a Hitler Salute? 1 week ago:
Elon didn’t immediately say “No, I didn’t do the nazi thing.”
He did though: x.com/elonmusk/status/1881746484229763524 My hypothesis: he practiced this and realized what the reaction it would cause, and did it simply to hype himself up. The whole inauguration event in people minds is now associated with Elon doing “sieg heil” while being high on ketamine.
- Comment on How can I use an LLM to generate a 10k word long coherent story? 3 weeks ago:
I agree with this in terms of process, but not necessarily agree in terms of result. If you enumerate the state space of target domain, you might realize that all the constructions there can be achieved by randomly introducing errors or modifications to finite set of predefined constructions. Most AI models don’t really work like this from what I know (they don’t try to randomize inference or introduce errors on purpose), otherwise they could probably evade model collapse. But I don’t see why they can’t work like this. Humans do often work like this though. A lot of new genres and styles appear when people simply do something inspired by something else, but fail to reproduce it accurately, and when evaluating it they realize they like how it turned out and continue doing that thing and it evolves further by slight mutations. I’m not saying I want AI to do this, or that I like AI or anything, I’m just saying I think this is a real possibility.
- Comment on How can I use an LLM to generate a 10k word long coherent story? 3 weeks ago:
This is a cool way to put it, but I think even just errors and randomness in reproduction of source ideas sometimes can count as original ideas. Nevertheless, I also think it doesn’t fully encompass all range of mechanisms by which humans come up with original ideas.
- Comment on How many games do you manage to play at the same time? 4 weeks ago:
Surprisingly to myself, I’m also using the same system as you. Currently I’m playing Skyrim as a story/ambiance game and Doom 2 (community maps/mapsets, which are releasing every day) as forever playable game. I have time to play more, but I somehow settled on this as I find it very comfortable and enjoyable. Before current Skyrim playthrough I played Steins;Gate and before than original Silent Hill 1 and so on. As infinite games I also sometimes play Quake (community maps/mapsets) and modded Minecraft.
- Comment on UPBGE - What is Depsgraph? And How to Optimize for Depsgraph? 4 weeks ago:
Good job writing this up! When I picked UPBGE I expected the only big performance concern to be highpoly deformations in rig animations, so I thought it’s a no issue for me as I’m doing a very lowpoly thing. Eventually depsgraph turned out a massive problem and at this point every new dozen of objects added to scene hits FPS in mysterious ways, even when there are no constraints or anything like that on those particular objects. Overall I’m using maybe a two dozens of constraints and one simple geonodes setup in the scene, and being able to use those was one the biggest motivations to use UPBGE at all. Turned out they’re really problematic due to depsgraph. I’m sticking with UPBGE for my current project, but I’m really considering moving on afterwards, the way I sticked to organising everything in separate composable components going to make porting it simple. I actually ported enemy ai state machine from my other Godot project to UPGBE, and now it seems I’m going to port evolved version of it either back to Godot or maybe even Unity 😅
- Comment on What makes a video game triple A (AAA)? 5 weeks ago:
The term was likely borrowed from the credit industry’s bond ratings, where “AAA” bonds represent the safest investment opportunity and are the most likely to meet their financial goals.
Oh nice, this makes sense.
- Comment on Is there any (single player playable) game under $10 or equivalent which has made you point any go "ha" or given you an equivalent feeling because it was that enjoyable for every moment you played it? 1 month ago:
To go the 100% enjoyable route, I need to know more things which naturally put people in this state. I do such things by experiencing them myself, and once they get there I know this is something which would fit in such a work.
Regarding this point, I think one of the most safe and efficient tricks to do this is to keep introducing novelty. If you have a game that has a fairly limited number of distinctive unique things that are introduced quickly and afterwards are simply repeated in different combinations it will less likely have such effect. For example a sandbox that introduces everything in 10h and then 90h you just play around with it will probably not have this effect, it can even become a chore. But a story-driven game which constantly introduces novelty on plot level but also sometimes introduces some new mechanics and content, have big chances to have this effect. In reality it’s more complicated, and there are many dimensions to this like challenge/frustration for example. There are games that use frustration as a tool to some extent to make winning certain fights feel exceptionally rewarding (soulslikes is the most popular example). But if you make it too challenging/frustrating there is a risk that player gives up and leaves in state of frustration which makes it a big failure. This particular thing is high-risk/reward type stuff.
- Comment on Is there any (single player playable) game under $10 or equivalent which has made you point any go "ha" or given you an equivalent feeling because it was that enjoyable for every moment you played it? 1 month ago:
Prey was very addictive to me. I think I beat it rather fast though, because I just couldn’t stop playing.
- Comment on Is there any (single player playable) game under $10 or equivalent which has made you point any go "ha" or given you an equivalent feeling because it was that enjoyable for every moment you played it? 1 month ago:
I played Morrowind multiple times in past, mostly aimlessly, only recently I decided to give it another go and actually focus on main questline. This way I beat Morrowind + Tribunal + Bloodmoon (TES III GOTY edition in Steam) in 96.4 hours. I don’t remember the price but IIRC I got it on sale very cheap. All those hours were very rich and enjoyable. I played with few dozens of visuals improving mods though, used this guide: wiki.nexusmods.com/…/Morrowind_graphics_guide
- Comment on New report claims gamers spend more time watching videos about gaming than playing games 1 month ago:
I personally mostly watch gaming streams as a background for work, never as focus activity. As a main activity I definitely prefer to play myself rather than watch others playing, with a rare exception when I’m just interested to see a few minutes of gameplay of some new game to see if I’m interested in it.
- Comment on [deleted] 2 months ago:
There are so many things that look goofy yet you choose to post a perfectly fine dragonish character. This one looks good to me.
- Comment on What letter has the best games? 4 months ago:
The Elder Scrolls: …
- Comment on 63% of Gen Z Would Rather Play Video Games Than Watch a Movie 4 months ago:
Now ask about tiktok vs games and about gacha mmos vs other games 😅
- Comment on Weekly “What are you playing” Thread || Week of September 15th 4 months ago:
Finished Pseudoregalia yesterday. Really a special platformer with iconic goat-bunny-cat lady mc, a lot of gradually unlocked trick moves, parkour puzzles and zero hand-holding in freely traversable non-linear interconnected levels. Really like 10h of gameplay in average, but it’s perfect size for its format really. Not too small to feel really small and not too big for wandering around to become annoying.
- Comment on As a non-techie, where/how can I find out if software is safe? 4 months ago:
Not much you can do other than researching the current consensus. And for the latter you can try to search discussions about its safety. Good query to start with is “reddit is programname malware/spyware”. Sorry for recommending reddit here, but really given its popularity and how well it’s indexed by search engines, prefixing search queries with it often gives helpful results. Hopefully one day fediverse will get there too.
- Comment on Heaven 17 claims it turned down GTA 6 soundtrack offer over pay offer: ‘Go f*** yourself’ [VGC] 4 months ago:
To be fair, they were smart enough to get some exposure even without accepting the deal. This is not the first place I see this discussion and some people are definitely going to check their stuff now out of curiosity.
- Comment on Why is the community for Honkai Star Rail and Genshin Impact like this? 4 months ago:
By the way, imagine how Piper Perry would look if she was drawn as anime character. Would you consider that extreme lolicon? She’s almost 30 y/o and that is absolutely legal even in real porn.
- Comment on Why is the community for Honkai Star Rail and Genshin Impact like this? 4 months ago:
Had a relevant conversation nearby recently: ani.social/post/5729640/6253725
- Comment on [deleted] 4 months ago:
I really like the artstyle in WoW and often use it as reference. Have you tried actually comparing game assets from different versions side-by-side? ibb.co/HgKkyRn
- Comment on A Minecraft Movie | Teaser 4 months ago:
Big movie industry seems to be one of the most rigid forms of media. Every time I notice the same cinematic/presentational tricks used again and again to invoke the same feelings/emotions in viewer. This is visible in movies themselves but in teasers/trailers it’s done in some kind of heavyweight refined form. Minecraft deserves better than those overused formulas.
- Comment on [deleted] 4 months ago:
It seems you wanted to post a link but posted an image instead.