hisao
@hisao@ani.social
- Comment on World Of Warcraft Turtle WoW Servers Hit With Blizzard Lawsuit 3 hours ago:
Yeah, but that’s not cool. If you think about it harder, non-naive, you wouldn’t want to do any of this even at the point of realizing that you boost blizz/wow popularity for free, by doing a lot of hard work; you don’t even need to go deeper to the point of realizing you can’t build extended versions of wow this way legally, but this one is even worse.
- Comment on World Of Warcraft Turtle WoW Servers Hit With Blizzard Lawsuit 10 hours ago:
I would say being unable to legally create/distribute new content based on blizzard-owned IP is the worst kind of being dependent on blizzard IP. If they at least had their own game client with fully FOSS assets, upon which people could create more and more new content freely, then yeah, that I would call independent.
- Comment on World Of Warcraft Turtle WoW Servers Hit With Blizzard Lawsuit 1 day ago:
This is true, but in gaming, open-source projects often have huge, incredible impact, which often goes way beyond their original scope. For example Doom sourceport GZDoom is nowadays often used to create completely new indie pixelart or retro-style shooter games, Morrowind sourceport OpenMW is also to my knowledge have started being used in standalone projects. It will take just a single open-source project that covers MMORPG genre somewhat decently to become a solid foundation.
- Comment on World Of Warcraft Turtle WoW Servers Hit With Blizzard Lawsuit 1 day ago:
Also true, but it’s manageable. Look at Godot for example - they had some huge drama regarding their moderation policies, also some drama regarding their development direction. People who were unhappy with one or the other created forks and continued there. It’s not perfect and problems are possible, but it’s far from being as disabling as corporate bs.
- Comment on World Of Warcraft Turtle WoW Servers Hit With Blizzard Lawsuit 1 day ago:
Back in the day, people were so idealistic that they poured cosmic amounts of time into reverse-engineering games like WoW - rebuilding its systems, network stack, and filling massive databases by hand. By making the game accessible and endlessly customizable (to the point where private servers could even create entirely new content), they unintentionally boosted and cemented its popularity for decades.
But over time, the rose-colored view faded. People began to see that neither Blizzard nor the gaming industry at large were as benevolent as they once imagined. Notice how this never happened again with newer games? WoW was both one of the first and one of the last MMORPGs to inspire that kind of community-driven pirate server scene.
In the future, I hope we will see a truly open-source, modding-first MMORPG - one that makes corporate nonsense irrelevant. So that players and hobbyists could put their energy into something 100% open-source Instead of wasting time building content for companies that don’t value them and would crush them the moment the numbers dip.
- Comment on The impressive app store Bazaar has arrived on Flathub 4 days ago:
I find Discover more impressive personally. They managed to implement browsable categories properly. Bazaar is just a typical Gnome thing with fancy big buttons and no functionality. I find it underwhelming to have Gnome-minded app store on KDE system.
- Comment on If you are paying to use "AI", who are you paying and what are your regular usecases? 1 week ago:
Copilot is an extension for VS Code that does integration of their supported AI models with code editor (including creation/removal/moving/renaming/editing files, providing git-like diffs and per-file keep/discard choices for what AI made in response to your most recent prompt, etc). They only support fixed set of models and don’t provide any way to integrate free / opensource models. So the question is mainly what’s the alternative to Copilot for free models.
- Comment on If you are paying to use "AI", who are you paying and what are your regular usecases? 1 week ago:
Is there anything as good as vscode-copilot for free models? I mean, integrating the process of querying models with actually generating and applying diffs to the files in project, etc.
- Comment on If you are paying to use "AI", who are you paying and what are your regular usecases? 1 week ago:
I’m still on my free month of full-featured Copilot and I’m considering subscribing after it ends (10$/month). Mostly coding, bash scripting.
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 weeks ago:
I’ve been playing QTR2 recently, which is a very good way to scratch the itch as well. Hyped to try the new Heretic episode “Faith Renewed” in re-release!
- Comment on Weekly Recommendations Thread: What are you playing this week? 2 weeks ago:
I beat Diablo 1 recently which I already written about in another thread. After that I decided to try Atlyss. Too early to give proper feedback, but I must say I enjoy it so far even though I find it a bit strange to have MMORPG gameplay loop in a singleplayer game. It does have lobby-based multiplayer though, and I haven’t tried that yet. Art direction in general is great, but models/textures are extremely lowpoly/lofi (with texture filtering on top of that, going for faithful PSX look I guess). Characters in particular look great, and there is a full-featured furry character creator.
- Comment on Weekly “What are you playing” Thread || Week of August 10th 3 weeks ago:
Started Diablo 1 last week, picked Sorcerer. It was a tough but a fun ride until the very end when I discovered… that I bricked my character! Apparently you can’t be a mage and focus on magic exclusively since there are monsters in the very late-game (Blood Knights) who are fully resistant to anything you cast, and my points in non-magic talents were so low I could only equip starter weapons! Rerolling a rogue (actually an amazon idk why they called her rogue), lets see how it goes. The game is great fun, atmosphere is extraordinary and music is god-tier (or should I say, diablo-tier).
- Comment on Lemmy.World blocks VPN? 3 weeks ago:
It’s just blacklists not including all IPs. With ProtonVPN you can switch servers for few minutes to find one that isn’t on VPN blacklists.
- Comment on Lemmy.World blocks VPN? 3 weeks ago:
I don’t remember which exact one I was talking about, but I was able to find another like this real quick: leftopia.org/signup
- Comment on Lemmy.World blocks VPN? 3 weeks ago:
Yeah, and this gets asked from time to time. It was the first instance I tried to use and couldn’t because of VPN. I tried a bunch of instances and I’ve never seen another one blocking VPNs. Some instances don’t even require email verification.
- Comment on What are your experiences using Linux for gaming? 3 weeks ago:
I’ve had pretty good experience with Bazzite recently. There were some initial pain points, the biggest one is that my Nvidia GPU wasn’t even used in Steam games by default. But after working around all of those, it’s been a smooth ride. I’m playing a dozen of lesser-known Windows-only games in Steam and Lutris/Wine with zero or very minor issues.
- Comment on GOG’s Freedom To Buy Campaign Gives Away Controversial Games For Free To Protest Censorship 4 weeks ago:
I think 4 of those games (including Postal) look very decent/promising, others either not my style or looking too generic/slop.
- Comment on Major payment firm behind Itch adult game cull say they themselves face "restrictions" from another banking firm 4 weeks ago:
- Comment on What's the easiest way to get hookups without seeing escorts? 4 weeks ago:
No I mean, it’s easy to have interests, but hard to find people with similar interests, and 100x more hard in hookup context. But if you mean getting new hobbies based on what is available in some local circles just for the sake of socializing there, that could work I guess, but it does feel off somehow. I mean, you’re probably not genuinely interested in that and you have enough of your own interests and only pretending just for the sake of socializing/hookups.
- Comment on What's the easiest way to get hookups without seeing escorts? 4 weeks ago:
Easier said than done.
- Comment on Whatever happened to the blockchain/smart contract 'revolution' we were told about? 4 weeks ago:
Crypto currency isn’t backed by a nation’s GDP
Stablecoins? USDT is the most traded crypto globally since 2019.
- Comment on Whatever happened to the blockchain/smart contract 'revolution' we were told about? 4 weeks ago:
I personally think what they do for general audience is way too niche and it all starts to make sense when you massively decentralize and switch to crypto for everything regarding money. Now do we see a massive surge in big P2P decentralized systems for end-users? I don’t see it. There are few alternatives for some chat apps here and there and that’s it. So maybe it’s just too early. Prime time of this tech is yet to come. If someone builds a huge P2P cryptopowered platform level of Steam or YouTube that’s when you should expect to hear about all this stuff solving real problems.
- Comment on Which of theses games should i play? 5 weeks ago:
Its moddability/extensibility is way inferior to Minecraft, where you can change basically everything, including rendering, networking stack, main menu, sound engine, etc.
- Comment on Is there a alternative platform to roblox for players and gamedevs? 5 weeks ago:
In my opinion Luanti is a living proof that top-down extensibility aka “we make monolithic engine in C++ and then provide some APIs for scripting via bindings for some scripting language on the side” doesn’t work well. You can’t change main menu, you can’t fix player controller (and the default one sucks), you can’t write your own renderer, etc. Because developers didn’t imagine someone would want that (actually they probably did, but they simply don’t have capacity to provide this). Good extensibility show be automatic, on binary level. Like what you get by developing in JIT-compiled languages like Java/C# or in old Unreal Engines where everything was done in bytecode-(de)compilable special language called Unreal Script.
- Comment on Itch.io is delisting NSFW games due to pressure from payment processors 5 weeks ago:
Well, I don’t really know what exactly they’re doing, but there are people like Elon Musk that probably have ways of converting cosmic volumes of crypto back and forth to/from fiat. I’d just assume that crypto -> fiat is more of a problem for individuals currently but huge businesses and corps can make it work in high volumes. So maybe Steam could make it work too for games. And then crypto becomes massively backed by games. And then maybe someone else big jumps in. And then someone smaller can also jump in, and then one day crypto might be backed by such many things that you don’t even need to leave ecosystem, because you can already buy pretty much anything there. But again, this is just assumption, I don’t know how exactly this should work. Perhaps big corps can register a crypto-branch of their business somewhere crypto-friendly.
- Comment on Itch.io is delisting NSFW games due to pressure from payment processors 5 weeks ago:
If exchanges close, websites stop accepting them, and you can’t withdraw to fiat
You can still trade with people directly on forums/chats, like before exchanges existed.
Trading on non CEX is a massive pain as well
Why?
If exchanges close, websites stop accepting them, and you can’t withdraw to fiat
Even in the worst case scenario there is a possibility of anonymous crypto-only exchanges on darknets.
Storing for long time on cold wallets makes you vulnerable to volatility, which isn’t good for high amounts.
Agree, long-term storage on external wallet isn’t a good suggestion.
- Comment on Itch.io is delisting NSFW games due to pressure from payment processors 5 weeks ago:
AML and KYC
Ofc KYC is everywhere. But that is only relevant to inputting fiat to crypto. Are there precedents of exchange asking its user about the address where he sent his crypto? Even then, what exactly happens if you answer them with whatever, like you donated to some guy, or it was a present? Regular money laws don’t apply to crypto -> crypto transfers, they are not subject to whatever taxes for presents, charity, etc, and even if they were, that wouldn’t be for the sending side.
- Comment on Itch.io is delisting NSFW games due to pressure from payment processors 5 weeks ago:
Also, do you realize that even if all exchanges are taken down, this doesn’t in any way harm crypto in general or any of your independent wallets? I mean, you should only look at exchanges as places to input and forex trade crypto, but you should always output it to your external wallets in the end for long-term storage. If some day some exchange suddenly asks any of its users to explain why it did send money to a certain address, that would be the death of this exchange. You don’t need to explain, it is not bank, there are no taxes to pay (you already paid all the taxes before you converted your money to crypto), there are no laws that could make this demand legal. Move to the next exchange.
- Comment on Itch.io is delisting NSFW games due to pressure from payment processors 5 weeks ago:
Who is gonna ask? It is not your bank account, there are no rules where you send your crypto and you don’t have to explain to anyone. And there are no ways to enforce any of this. Also, a lot of crypto payment services and exchanges automatically generate unique intermediate wallets for every transaction. There is a technique to wallet management called “Hierarchical Deterministic Wallet (HD Wallet)” which seems to be golden standard nowadays, not only it makes it hard to compute your total balance, it also makes it easier to achieve “public address changes with every transaction”. So this is what most exchanges use for those intermediate addresses I assume.
- Comment on Itch.io is delisting NSFW games due to pressure from payment processors 5 weeks ago:
No, they don’t know who that wallet belongs to and even though they may hypothesize its yours they don’t have any way to prove it. Moreover, anyone, including sellers can use unlimited amount of wallets and register them at rate 1000x faster than even the advanced CIA group would be able to tie even a single address to a particular person/company. So if Steam operated in crypto, it would take days/weeks of some of the most advanced feds in the world to try to prove that you bought something from Steam using your crypto. And they might even fail at that if you or Steam’s wallet are handled carefully, and they wouldn’t even know what exactly you bought.