Comment on Godot Engine hits over 50K euros per month in funding
abbotsbury@lemmy.world 1 year agoUnreal is completely open source, you can compile it yourself.
Comment on Godot Engine hits over 50K euros per month in funding
abbotsbury@lemmy.world 1 year agoUnreal is completely open source, you can compile it yourself.
AProfessional@lemmy.world 1 year ago
It is source available, under the terms Epic licenses to you. Not Open Source
jimbo@lemmy.world 1 year ago
When did the term “open source” start including specifics about licensing terms? My understanding from the past few decades was that “open source” meant the source was available for people to look at and compile.
WaterSword@discuss.tchncs.de 1 year ago
Open source has always meant under a free license. Being able to fork and publish your own versions is integral to the open source philosophy.
abbotsbury@lemmy.world 1 year ago
No, that is an enumerated freedom of the free software movement, not open source
AProfessional@lemmy.world 1 year ago
Like the 80s…
abbotsbury@lemmy.world 1 year ago
Yes, open source.
You mean free/libre? Open source literally just means you can see the source.
AProfessional@lemmy.world 1 year ago
en.m.wikipedia.org/wiki/Open_source
AstridWipenaugh@lemmy.world 1 year ago
And then later on…
Unreal Engine is technically open source, because it’s source code is made available to the general public. But it is licensed under a restrictive EULA instead of any of the normal licenses you’d expect for an open source project (MIT, Apache, GPL3, etc).
This is definitely pedantic, but “open source” is a colloquial term, not a technical one. Most people mean FOSS when they say open source, but the terms aren’t exactly equivalent. The license that governs the code is really the only part that actually matters.
Anamana@feddit.de 1 year ago
Let’s just call it OpenSource+ at this point ;)