Comment on Anon is a gamer
Blackmist@feddit.uk 1 week agoI can see where that shit comes from though.
Half the games these days are so fucking cluttered you need shit like that and “detective vision” or whatever to even distinguish the interactable objects from the scenery. The later Tomb Raider reboots are the fucking worst for this.
victorz@lemmy.world 1 week ago
I mean, sure, but there’s a limit. If you provide the yellow indicators, don’t pause the game. If you don’t provide any indicators, you need a longer tutorial phase. But don’t be on the nose like in this post. It’s obnoxious to the immersion.
Blackmist@feddit.uk 1 week ago
It is, but I’m struggling to think of many games that do all those things like that, and certainly not past an initial tutorial.
Far worse is the puzzle part of every action game that gives you the goddamn solution before you’ve even had ten seconds to think about it. God of War Ragnarok is by far the worst offender for this in recent memory. You couldn’t turn it off at all.
victorz@lemmy.world 1 week ago
I’m not saying there are any either 😅 Just that games shouldn’t. 👍
Oh yeah, that’s gotta suck for sure.
owl@infosec.pub 6 days ago
It would be cool to have an adaptive game, that notices the player looks around and walks, dont have to explain that, but maybe I need to… no they picked up the can no need to explain that. Oh, seems like they don’t know they need to throw the cable into the puddle to close the circuit to open the door, my time to explain sth.
victorz@lemmy.world 6 days ago
Nintendo are masters at this IMO. Of all people.
owl@infosec.pub 5 days ago
Do they really have tutorials in the classical sense? They start dead simple and add stuff gradually, almost like the entire game is a little bit of tutorial to the point where people make up their own challenges.