Damn. I completely forgot Media Molecule did Dreams. I think Sumo Digital (the same studio that made LBP3) did Sackboy. Part of me wonders if they excluded the level editor to avoid seeming like this was meant to be a direct successor to LBP
wizardbeard@lemmy.dbzer0.com 1 week ago
Yeah, I get that the devs probably don’t want to rehash the same level editor mechanics ad-naseum so instead they made the far more complex/in-depth Dreams, but I think there’s still value in simpler creation tools. I’m sad they moved away from LBP.
Simpler tools lower the bar for entry and can make creating things easier. For LBP it also enforced a cohesive art style, and unless the creator was insane it enforced a specific set of game mechanics.
With Dreams you have no idea what you’re in for, and there’s countless people taking time poorly reinventing the wheel for basic gameplay functionality. You can’t just go and use a highly polished “platformer mechanics” pack created and tested by a professional team like you got with LBP or more recently (and far more restricted) with Mario Maker. Every “starter kit” is going to have differing levels of amatuer jank.
It’s a great “intro to game development” tool, but I personally think it’s lacking in the “play high quality user created content” realm because there’s less quality content as a result of the complexity.
MyNameIsAtticus@lemmy.world 1 week ago
mxcory@lemmy.blahaj.zone 1 week ago
I just want to say there is hope for an LBP style game on PC.
There is no release date, but Restitched is a promising looking game inspired by LBP.
Just wanted to let more people know about it.