jorm1s
@jorm1s@sopuli.xyz
- Comment on I'm A Game Dev Who Got Layed Off From His Non-Game Dev Job 5 days ago:
If you really want to sell the no gen AI thing, you might want to consider cleaning up the steam page translations. For example the finnish translation contains these lines:
Tässä on käännös suomeksi ilman pitkäviivaa:
…
Jos haluat, voin tehdä myös tiiviimmän ja myyvemmän version, joka sopii pelin kauppa- tai esittelytekstiin. Haluatko, että teen sen?
which roughly translate to:
Here’s a translation in finnish without a long line:
…
If you want, I can also make a more dense and a better selling version , which fits in a game’s store page or decription. Do you wan’t me to do it?
Personally I don’t mind AI being used for the store page translations, and I can see how easy it is to make a mistakes like that, but maybe anyone reading that would get a slightly better impression of the game without those extra bits.
- Comment on Darkenstein 3D free on Steam 9 months ago:
Oh wow. I thought this was just a fun little tribute to wolf3d. After two days and six hours of playing I now understand how wrong I was. After a few levels it turns out to be so much more, and just keeps getting better.
- Comment on Darkenstein 3D free on Steam 9 months ago:
I just gave this a go not expecting much. Man is it fun! And works great on the deck too! Playing with a controller makes it extra hard, but then again the originals were hard too and had even worse controls, so it fits well.
- Comment on I hate that that happens 1 year ago:
Strangely enough, this works in Finnish too:Uida - to swim Uittaa - to make someone or someone swim Uitattaa - to make someone make someone swim Uitattattattattattattattattattaa - to make someone make someone make someone … make someone swim It’s almost as if they are related languages or something.
- Comment on Recommendation engine: Downvote any game you've heard of before 1 year ago:
NandGame is a browser puzzle game, where you start of by building basic logic gates from relays and progress from there all the way trough processor design to compiling high-level languages. It does not hold your hand too much, but the invidual puzzles progress so incrementally, it feels almost magical how easily you learn to build computers and compilers.