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- Comment on Slay the Princess’ endgame is now bigger and stranger with more choices and over 3000 words of new dialogue 7 months ago:
No problem! If you decide to try the game I hope you enjoy it!
- Comment on Slay the Princess’ endgame is now bigger and stranger with more choices and over 3000 words of new dialogue 7 months ago:
Yeah that’s a good way to think of it
- Comment on Slay the Princess’ endgame is now bigger and stranger with more choices and over 3000 words of new dialogue 7 months ago:
It is a visual novel only in the sense that it is a story focused game and the gameplay loop consists of characters speaking and you (the player) choosing dialog responses and choices that drive the game forward. It is not in any way like the visual novels that are anime relationship simulators which most people think of when they hear the term visual novel.
It’s a very thoughtful indie game that sets a narrow scope for itself and then thoroughly explores that space with a bunch of crazy ideas. And the voice actors do a great job bringing life to those ideas with a very dynamic performance that’s really the star of the show.
You can get a very good sense of what the game is going for in about 1-3 hours and you can see the whole game in about ten (not including the new stuff, I haven’t played any of that yet).
- Comment on Every game developer company should be like this 1 year ago:
Oh yeah, sorry I should have been more clear that I mean no paid dlc
- Comment on Every game developer company should be like this 1 year ago:
If it helps none of Larian Studios’s games have had dlc and they’ve continued to support them long after release with major and minor content patches and updates. No company is ever fully above scrutiny and things can always change, but they really do mean it and they’ve been practicing what they preach for years.
- Comment on Every game developer company should be like this 1 year ago:
Yep, it feels very much like a dndified version of divinity original sin 2