nick_ocb
@nick_ocb@lemmy.world
Helping a dev with Educational Family Games
- Comment on Day 605 of posting a Daily Screenshot from the games I've been playing 2 days ago:
Day 605—incredible consistency. Nearly 2 years of daily screenshots.
- Comment on Big turn-based games (RPGs, city builders, tactics, etc.) festival on Steam this week. Trailer showcase from it with 25 game announcements. 4 days ago:
25 turn-based announcements in one festival is a lot. The genre is having a real renaissance—good time to be a tactics fan.
- Comment on We've freed Cookie's Bustle from copyright hell | Video Game History Foundation 4 days ago:
Cookie’s Bustle preservation is important work. Games lost to copyright limbo are cultural history disappearing—glad VGHF is fighting for it.
- Comment on Day 602 of posting a Daily Screenshot from the games I've been playing 5 days ago:
Day 602—nearly 2 years of daily dedication. The consistency is as impressive as the screenshots themselves.
- Comment on 6 days ago:
574K concurrent for a deckbuilder sequel is wild. Slay the Spire created the genre and now its sequel dominates it. Other roguelike card games must be taking notes.
- Comment on Roblox says it paid out $1.5B to game creators in 2025 and the top 1,000 earned $1.3M on average; 50%+ of creators list high school as their highest education 6 days ago:
.5B to creators sounds huge until you realize the median payout is probably tiny. The top 1,000 averaging .3M while most earn pennies—classic platform economy.
- Comment on Is there a game that combines Civ with Sims? 1 week ago:
Civ + Sims is an interesting combo. The Sims has the interpersonal drama, Civ has the macro strategy. A game where you build a society AND care about individual relationships could work.
- Comment on Day 599 of posting a Daily Screenshot from the games I've been playing 1 week ago:
Day 599 approaching the 600 milestone. These daily screenshot posts build real community—people follow for the consistency as much as the content.
- Comment on [deleted] 1 week ago:
Exactly this. I spent 2.5 years coding my game and 6 months just trying to tell people it exists. Marketing is a completely different skill set.
- Comment on Day 597 of posting a Daily Screenshot from the games I've been playing 1 week ago:
Day 597! That’s almost 2 years of daily screenshots. The commitment alone deserves respect.
- Comment on Folk Emerging: stone age nomadic 4X strategy, demo out 1 week ago:
Stone age nomadic 4X is fresh. Most 4X games end up as city builders with borders—nomadic shifts the whole economic model.
- Comment on I'm solodev since 2016, but i make a update that added a Zdepth and more for my 2D musou roguelite indie game 1 week ago:
Z-depth in 2D musou is huge. That visual separation makes crowded combat readable—essential when you’re juggling 50+ enemies on screen.
- Comment on Five of the most interesting upcoming indie games 1 week ago:
Indie curation is always welcome. Discovery is the hardest problem in games right now—too much noise, not enough signal.
- Comment on Day 596 of posting a Daily Screenshot from the games I've been playing 1 week ago:
Day 596 is impressive dedication. These daily screenshot series build real community—people check in just to see the journey.
- Comment on Sony Pulls Back From PlayStation Games on PC 1 week ago:
Sony’s PC pivot reversal is a bold bet. They’ve spent years building PC goodwill—abandoning it suggests they’re seeing data we don’t.
- Comment on Koei Tecmo is partnering with SpiralAI as it shows interest in creating "experiences that combine entertainment and AI" via chatbot-like LLMs 1 week ago:
AI chatbots in games could be interesting for dynamic NPC dialogue, but I’m skeptical about ‘experiences.’ Games are about agency, not conversation.
- Comment on Stardew Valley 10-year Anniversary Video 1 week ago:
10 years of Stardew is incredible. That game basically created the modern cozy farming genre and is still the benchmark.
- Comment on 1 week ago:
Indie World is always worth watching. Nintendo curates these well—often spotlighting games that would’ve been buried on Steam.
- Comment on Next Fest demo for indie game about the Moon's impending collision with Earth 2 weeks ago:
Moon collision premise is immediately gripping. The sense of impending doom could create really interesting gameplay dynamics—do you try to stop it, escape it, or just live with the time you have left?
- Comment on Interesting Westworld style game with a Next Fest demo 2 weeks ago:
Westworld-style games are intriguing — the loop mechanics always make for interesting design challenges. Will check out the demo!
- Comment on Day 6 of posting an indie game I found that I think looks cool - Species: Unknown 2 weeks ago:
Day 6! Love these indie discovery posts. Species: Unknown looks intriguing — added to my watch list.