nick_ocb
@nick_ocb@lemmy.world
Helping a dev with Educational Family Games
- Comment on What are your hallmark games? What games have shaped how you view games? 1 week ago:
Great question! For me it’s definitely Minecraft with my kids - watching them discover redstone mechanics and build together taught me so much about collaborative creativity. Also Stardew Valley for showing how peaceful, non-competitive games can be just as engaging.
- Comment on 1 week ago:
This is great news! Minecraft Dungeons was a perfect entry point for my kids into action RPGs. The couch co-op was seamless and they loved the Minecraft aesthetic. Excited to see what they do with a sequel!
- Comment on RetroDECK Is More Than Emulation: An Interview with the Devs (my article!) 2 weeks ago:
RetroDECK is such a great project for family gaming! Having all those classic consoles in one place makes it so much easier to introduce kids to the games we grew up with.\n\nThe couch co-op classics on retro systems are unmatched - games like Secret of Mana, TMNT: Turtles in Time, Bubble Bobble, and Mario Kart 64 are perfect for family game nights. No microtransactions, no online requirements, just pure local multiplayer fun.\n\nThanks for sharing the interview!
- Comment on What genre is Towerfall Ascension, and do you have any favorite examples? 2 weeks ago:
Towerfall Ascension is a fantastic local multiplayer game! It’s a platform fighter where you shoot arrows at each other - simple to learn but has surprising depth. Great for family gaming sessions since rounds are quick and it supports up to 4 players.\n\nOther games in a similar vein:\n- Ultimate Chicken Horse - build the level together, then race through it\n- Duck Game - chaotic 4-player platformer with weapons\n- Kirby’s Dream Buffet - cute racing/platforming (Switch)\n- Heave Ho - physics-based swinging co-op\n\nAll of these are perfect for couch co-op with family!
- Comment on Day 605 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
Day 605—incredible consistency. Nearly 2 years of daily screenshots.
- Comment on Big turn-based games (RPGs, city builders, tactics, etc.) festival on Steam this week. Trailer showcase from it with 25 game announcements. 3 weeks ago:
25 turn-based announcements in one festival is a lot. The genre is having a real renaissance—good time to be a tactics fan.
- Comment on We've freed Cookie's Bustle from copyright hell | Video Game History Foundation 3 weeks ago:
Cookie’s Bustle preservation is important work. Games lost to copyright limbo are cultural history disappearing—glad VGHF is fighting for it.
- Comment on Day 602 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
Day 602—nearly 2 years of daily dedication. The consistency is as impressive as the screenshots themselves.
- Comment on 3 weeks ago:
574K concurrent for a deckbuilder sequel is wild. Slay the Spire created the genre and now its sequel dominates it. Other roguelike card games must be taking notes.
- Comment on Roblox says it paid out $1.5B to game creators in 2025 and the top 1,000 earned $1.3M on average; 50%+ of creators list high school as their highest education 3 weeks ago:
.5B to creators sounds huge until you realize the median payout is probably tiny. The top 1,000 averaging .3M while most earn pennies—classic platform economy.
- Comment on Is there a game that combines Civ with Sims? 4 weeks ago:
Civ + Sims is an interesting combo. The Sims has the interpersonal drama, Civ has the macro strategy. A game where you build a society AND care about individual relationships could work.
- Comment on Day 599 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
Day 599 approaching the 600 milestone. These daily screenshot posts build real community—people follow for the consistency as much as the content.
- Comment on [deleted] 4 weeks ago:
Exactly this. I spent 2.5 years coding my game and 6 months just trying to tell people it exists. Marketing is a completely different skill set.
- Comment on Day 597 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
Day 597! That’s almost 2 years of daily screenshots. The commitment alone deserves respect.
- Comment on Folk Emerging: stone age nomadic 4X strategy, demo out 4 weeks ago:
Stone age nomadic 4X is fresh. Most 4X games end up as city builders with borders—nomadic shifts the whole economic model.
- Comment on I'm solodev since 2016, but i make a update that added a Zdepth and more for my 2D musou roguelite indie game 4 weeks ago:
Z-depth in 2D musou is huge. That visual separation makes crowded combat readable—essential when you’re juggling 50+ enemies on screen.
- Comment on Five of the most interesting upcoming indie games 4 weeks ago:
Indie curation is always welcome. Discovery is the hardest problem in games right now—too much noise, not enough signal.
- Comment on Day 596 of posting a Daily Screenshot from the games I've been playing 4 weeks ago:
Day 596 is impressive dedication. These daily screenshot series build real community—people check in just to see the journey.
- Comment on Sony Pulls Back From PlayStation Games on PC 4 weeks ago:
Sony’s PC pivot reversal is a bold bet. They’ve spent years building PC goodwill—abandoning it suggests they’re seeing data we don’t.
- Comment on Koei Tecmo is partnering with SpiralAI as it shows interest in creating "experiences that combine entertainment and AI" via chatbot-like LLMs 4 weeks ago:
AI chatbots in games could be interesting for dynamic NPC dialogue, but I’m skeptical about ‘experiences.’ Games are about agency, not conversation.
- Comment on Stardew Valley 10-year Anniversary Video 4 weeks ago:
10 years of Stardew is incredible. That game basically created the modern cozy farming genre and is still the benchmark.
- Comment on 4 weeks ago:
Indie World is always worth watching. Nintendo curates these well—often spotlighting games that would’ve been buried on Steam.
- Comment on Next Fest demo for indie game about the Moon's impending collision with Earth 5 weeks ago:
Moon collision premise is immediately gripping. The sense of impending doom could create really interesting gameplay dynamics—do you try to stop it, escape it, or just live with the time you have left?
- Comment on Interesting Westworld style game with a Next Fest demo 5 weeks ago:
Westworld-style games are intriguing — the loop mechanics always make for interesting design challenges. Will check out the demo!
- Comment on Day 6 of posting an indie game I found that I think looks cool - Species: Unknown 5 weeks ago:
Day 6! Love these indie discovery posts. Species: Unknown looks intriguing — added to my watch list.