Yaarmehearty
@Yaarmehearty@lemmy.ml
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- Comment on Anon fixes their games 2 days ago:
That makes sense, if you can’t dynamically control what is in focus then it’s taking a lot of control away from the player.
I can also see why a dev would want to use it for a fixed angle cutscene to create subject separation and pull attention in the scene though.
- Comment on Anon fixes their games 2 days ago:
The preference against DOF is fine. However, I’m looking at my f/0.95 and f/1.4 lenses and wondering why it’s kind of prized in photography for some genres and hated in games?
- Comment on It do be like that 3 days ago:
Everything is apparently a “fast paced, high pressure environment”.
If every job is high pressure, fast paced and requires a high level of independence then no job does.
They are just jobs, it’s rare that any are that deep.