Mad_Punda
@Mad_Punda@feddit.org
- Comment on Games can no longer use virtual currencies to disguise the price of in-game purchases in the European Union 3 days ago:
I winner of this will on practice or an end to the scummy practice of badly sized in game currency pack sizes, one of the many scummy techniques they use to make people spend more.
Let’s say the thing most players buy costs 3 ingame currency (I love that my autocorrect made „insane currency“ out of that). The smallest pack you can buy is 5. So, the player buys 5, spends 3 and has 2 left with which nothing to do. If they want another 3, they have to buy 5 more. Spend 3, have 4 left. Spend 3, have 1 left. The cycle continues.
- Comment on Games can no longer use virtual currencies to disguise the price of in-game purchases in the European Union 3 days ago:
I find it interesting that it says it’s based on existing legislation. In that case I’ma bit disappointed that it took them so long to act. But, it’s of course a stop in the right direction.
- Comment on Why most countries are struggling to shut down 2G 2 weeks ago:
Here at least it’s more connected devices, like the emergency call option in elevators or cars. I was considering getting a used car made in 2023 with 2G/3G and just happened to learn about the shutdown in time before I sealed the deal.
But the timeline planned here in Sweden is a bit insane: only by 2026 must new car models use 4G/5G. 2027 is when they expect to fully shut down 2G. This makes no sense for devices that have a long life span.
- Comment on Not the same 5 weeks ago:
I absolutely got whooshed there.
- Comment on I just played a game of Rogue Regiment, a co-op stealth action boardgame. Here's how it went. 2 months ago:
On boardgamegeek the community says that best is 1 player. What do you think about that? (You played with 4, right?)
- Comment on Video Games Can’t Afford to Look This Good: The gaming industry spent billions pursuing the idea that customers wanted realistic graphics. Did executives misread the market? 2 months ago:
I would argue fancy graphics help sell it. It’s the easiest way to grab attention, be it in a trailer or while watching a streamer. Depending on the game it also helps immersion, but not all games need that. All AAA games need to be sold though (at least that’s the aim of any AAA publisher). And people have bought them. And they still do. But they’re starting to learn that attention grabbing graphics doesn’t equal good game.
- Comment on Not enough people buying Premium, eh? 2 months ago:
I think there are ways, will likely vary by TV brand. I’ve set it up for my LG TV at home, it’s better than premium.
- Comment on Not enough people buying Premium, eh? 2 months ago:
I recently set up dev mode on my LG TV and installed a patched version of YouTube with ad block and sponsor block. I don’t think this voids warranty.
If there’s interest I could look up the instructions I used (I’m traveling right now).
- Comment on Against the Storm looks charming and cosy, but it's actually the best and most fiendish city builder I've played in years 2 months ago:
Same!!
- Comment on Recommendation engine: Downvote any game you've heard of before 6 months ago:
Calcium Contract is a boomer shooter with a pretty unique rewind feature. Humorous with old school feels, but for a modern time. It’s a one man project.
- Comment on Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now 8 months ago:
Especially with this game, where the dev and publisher have actively worked to manage expectations before early access. That it’s not at all complete yet. There were so many people super hyped, comparing it to total war and what not. So they made it clear this game is on another scale.
If it had been the other way around, if they had hyped up the game like crazy and made huge promises about the post EA launch content, then yeah, it would be a failure.
And I suppose in practice it also would’ve been a “failure” if they hadn’t managed expectations, due to the hype and the general expectation from post launch content these days… (sigh)But what we got is exactly what was promised, so what on earth is that Hinterland guy talking about.