Cyv_
@Cyv_@lemmy.blahaj.zone
- Comment on Itch.io is delisting NSFW games due to pressure from payment processors 5 days ago:
I gotcha, I get it being a kink, and you have a fair point in that public feedback helps call out the sort of things that aren’t made in good faith. I think I still like the idea of obvious hate games being taken down, but its always going to be somewhat subjective, so its hard to enforce that kind of thing without screwing over games that don’t deserve it.
Definitely not something payment processors should be in charge of lmao
Thanks for talking with me about this :)
- Comment on Itch.io is delisting NSFW games due to pressure from payment processors 5 days ago:
So I think that’s all pretty fair, of course including the fact that it should all be legal too.
Does the paradox of tolerance concern you at all? The idea that if you let shitty people have a say they’ll eventually use the bit of tolerance you give them as a tool to take away tolerance of others.
Basically, in theory if you let the nazis have a political party they might win and ban all the other parties, so to keep it fair arguably you should ban them first.
Now applying that to games that are pretty obviously hate games, like the ones the other commenter mentioned, the raping women into obedience game, or a game where you kill a bunch of gay people, the implication is that those games should be banned.
I kinda just wanted your thoughts on the concept. Like for example a game where you play as a school shooter. All good?
Sorry if this is a little philosophical, I just honestly wonder where the line should be for the least amount of harm.
- Comment on Itch.io is delisting NSFW games due to pressure from payment processors 5 days ago:
I’m aware, I promise you that, I’m not saying games make you violent or awful. That argument has been annoying me to hell and back my whole life. To be honest I’ve not heard the argument for video games made for porn games before, but yeah, fair. So yeah. I don’t like those games, they’re kinda yuck to me, but you do you.
Out of curiosity do you think there should be a line? Where would it be? Maybe like only explicitly illegal content is ever removed? (I wanna say thats how ao3 works) Or is steam having final say your preference? What if steam decided to make changes on its own?
If I had my way, I’d just have filters and tags, and let steam manage their storefront. I might disagree on how they do it, but that’s up to them(or it should be). It just feels weird and loopholey that a payment processor is making this sort of overarching decision.
- Comment on Itch.io is delisting NSFW games due to pressure from payment processors 5 days ago:
The main stuff I saw removed was related to incest and rape, not in a “it contains it” way. Somehow Corruption of Champions 2 escaped the ban hammer which makes me think those games probably took things pretty far, or were basically built to simulate assaulting people.
For reference, CoC2 is uh… Well when you lose in combat the enemy fucks you, and vice versa. It’s like a lot of fetish stuff too. So not that I know exactly what’s in the games, but I feel like you have to really be trying to outdo CoC2.
- Comment on Itch.io is delisting NSFW games due to pressure from payment processors 5 days ago:
There are specific games in steam’s case I’m very ok with getting removed, but at the same time its very fucked up that we’re in a situation where the world is beholden to payment processors. Ideally this would be a case where they go directly to Valve and say “hey we think you should take a look at your content policy and at these specific games” and Valve makes the call from there on where they want to draw the line.
- Comment on Nintendo touts high employee retention rate after loss of Microsoft jobs rocks Xbox Game Studios 1 week ago:
Here’s the thing. You’re not arguing against their point you’re arguing about the specific figures not being entirely accurate.
Watching you two go feral over specificity doesn’t convince anyone of anything, it just makes people hostile to talking to you because now they feel they have to hedge everything, because if not you’ll reply with
“You’re*”
And ignore the whole argument they made. Nobody wants to engage with that level of nitpicking pedantry.
Being right isn’t always worth it, because you put the other person in defense mode, show you don’t care about the spirit of the argument as much as the letter, and essentially insult the person in the process.
You’re right, you’re just shit at conversational strategy. Enjoy the fights. That’s all you’re having.
- Comment on Monster Hunter Wilds: A Complete Hunter’s Handbook 1 week ago:
I gotta say, I would warn anybody looking at buying it right now. It runs pretty poorly, and that really hasn’t improved much over time.
Just make sure you make a dummy char real fast and make sure the actual game runs decently so you don’t hit steams 2hr refund limit during character creation.
I own it, I cleared low rank, and I uninstalled to make space for World again because I can get a rock solid 90 at 1440p in World, while Wilds gets a stuttery 50 to 60, with frame gen, and looks like ass doing it.
Shame cuz I love monster hunter.
- Comment on 3D Printing Patterns Might Make Ghost Guns More Traceable Than We Thought | 404 Media 1 week ago:
Yeah I can’t fuckin print consistent prints on purpose, good fuckin luck doing some kind of forensic a analysis about it.
- Comment on Prepare For Discord To Get Way Worse [Kotaku] 4 months ago:
The term server used to refer to a computer, running something like a web page. People connect to that specific server.
In discord, a server is just a name for a community, a label for your group. You can change channels, add new voice chats, change the icon, set up rules, bots to enforce rules, roles, pings for those roles, etc.
But at the end of the day those files are stored with discord, on discord’s “servers” as in traditional server infrastructure. If discord decides all servers must serve a number of “sponsored posts” in general chat, for instance, you can’t just not comply. Your server is part of their infrastructure. They can do what they want when they want. If discord decides to go paid only, you can’t keep your server free, as another example. You cannot self host the actual files or software that makes up your discord server.
- Comment on What's your "this is totally fine and I'm going to have a great time" FPS? 5 months ago:
Most of the time, 60. But it depends.
Competitive FPS/action games I want 120, story games with FPS 60, anything turn based or slow paced is probably fine at 30 or 40. It also depends on a lot of other factors. On my handheld (steam deck like) I aim for 30 or 40, but my main PC always shoots for 60 or higher.
That and I usually tune my settings so I get a bit more than 60, then lock the framerate to reduce stutter.
- Comment on Coffeezilla does a third part of his CS:GO gambling expose...where he squarely puts the blame on Valve 6 months ago:
Pokemon doesn’t have direct control of the mechanical system by which pokemon cards are traded. They also don’t get a percentage cut whenever a pokemon card is bought/sold on their storefront, and they don’t take pokemon cards as payment for games, software, and computer hardware. Valve facilitates, profits from, controls, and could ultimately shut down, these online casino spaces. They actively choose not to, and participate in using loopholes (see the xray scanner). Ideally, yes, the government fixes this. Realistically, any solution that isn’t going to take years, and be easily bypassed with a VPN, or just having your company be based in a “sanctuary” country, is going to lie with Valve. Either self enforced or forced by the US govt, they have the means to kill gambling easily because they control the accounts involved, the systems used to trade said items, and the virtual currency players earn. Even something as simple as adding age verification would help. They don’t have to stop, just accept responsibility for having an in game slot machine that spits out items that have real world value, and follow laws and measures to protect minors.
So yes. i hold Valve, a massively profitable company directly facilitating and profiting from its illegal gambling industry to the point where the casinos openly sponsor pro teams to a higher standard than the company that prints pokemon cards, which can be bought and sold and gambled with like any physical good in a physical game of chance.
- Comment on Coffeezilla does a third part of his CS:GO gambling expose...where he squarely puts the blame on Valve 6 months ago:
He did say govt should be involved, and I’d agree generally. Gambling and gambling lite like lootboxes need regulation to die, but Valve is also a massive company running the biggest game storefront in the world, and they don’t need the money from the lootboxes and cuts from selling and trading. They aren’t in direct competition with most game creators, they compete with other storefronts, and it isn’t even close. They could fix this relatively easily and it would barely make a dent in their finances.
They could also leave the lootboxes and gambling up, and just implement an age verification system, one that locks you out of trading until the account is verified 18 or older, and add other tools like locking yourself out of trading or opening boxes similar to how casinos allow you to blacklist yourself for your own good.
In terms of a relatively quick, relatively painless, realistic fix, with a decent timeframe, valve makes the most sense, and they can fix this extremely easily compared to getting every government in the world to agree, implement, and enforce regulations. Ideally, yes, governments fix it. Realistically, kids are getting addicted to gambling and having their lives ruined right now, and valve has the power to stop it. I think it’s fair to ask, and expect a real answer, yes or no.
- Comment on Pokémon TCG Pocket players are crazy about a new addition to the cosmetics store 7 months ago:
Tldr: they like the new mew token, it looks sorta like the physical one that already exists, some want to use it for memes.
- Comment on I hate when a PC game is ONLY available on Epic Games store 7 months ago:
I prefer steam, I’d like to be able to choose what platform I buy a game on. Outside of just not wanting a 5th launcher because I hate having a billion launchers, Steam has many features the EGS doesn’t have. Free cloud save backups and screenshot backups, steam workshop for mods, remote play together, game streaming, etc. I also really like steam having player reviews too.
- Comment on I hate when a PC game is ONLY available on Epic Games store 7 months ago:
-Valve didn’t kill ownership it was already dead. DLC has been pulled, and games delisted, as well as games made unplayable by server shutdowns. They just happened to be the platform who told you to your face what you were getting into while everyone else lied and said the game was yours until it wasn’t. They also say they’ll provide downloads for a time if they ever shut down, but if you want that long term guarantee you’re probably better off looking at GOG and some kind of data storage for the installers.
-Origin is shit and I hate EA/Origin exclusives too, but it’s basically a launcher for their own games which I understand, but still prefer steam to be included too, so much of the time I avoid EA games (i avoid them for a lot of reasons tbh)
-Battle.net started as a unified launcher for blizzard games, which sort of made sense as they never worked with or were involved with steam, and many of their games were disc based or had its own installer. Subscriptions specifically I don’t think existed with steam for a while so that was sort of a complicating factor. Still wish their games were on steam, but it sort of made sense at its inception.
-I don’t even use the microsoft store unless forced to, I find it annoying and bleh. They’re forcing more games to it and it’s shitty too.
-Epic is annoying, but it’s a special kind of annoying because for many games early on, they would announce steam as a supported platform, some even sold the game on steam, until they changed to Epic exclusives. I think Fall Guys was one example. The bait and switch really lost them trust with a lot of gamers and you’ll find the attitude towards them can be pretty bad because of that history.
Add in that many of the games aren’t published by them, they just threw money at the publisher or devs to make their games epic exclusive. This can be good for developers, like an upfront investment, but sucks for gamers who like to keep things somewhat unified in terms of a game library. Especially when you already have to deal with 5 other launchers, another arbitrary one is pretty annoying.
If you’re wondering why people want their games on steam, look at the features. Free cloud save backups, a decent amount of free screenshot backups, in game recording is new and pretty neat, achievements, community marketplaces, frequent sales, family sharing, steam workshop for easy integrated modding, discussions and guides for all your games, early access games, built in friends, text chat, voice chat, remote play together, game streaming, etc.
TLDR: It isn’t an “oh epic stinky just because” situation. The Epic game store simply doesn’t have feature parity, bait and switched gamers multiple times with exclusives after games were advertised as being on steam, and basically survived on throwing money at devs to put their games exclusively on EGS, at the expense of the people who want to play those games on their chosen platform. Doesn’t shock me that they don’t have a lot of positive PR in the community.
- Comment on Sony shuts down Concord developer Firewalk Studios, game will remain permanently offline 8 months ago:
If the work was already done to make the episode I think it should still be included. The artists and animators for it shouldn’t suffer because the thing their story was based on flopped.
- Comment on What are the scariest games you've played? 10 months ago:
I’ve really liked my time with Signalis. It does some neat stuff with it switching between the top down sections and first person puzzles/segments.
- Comment on What are the scariest games you've played? 10 months ago:
It has a VR version and I’m pretty sure if I tried it I’d run into a wall in a panic a few times at least.
- Comment on Looking for Overwatch alternatives 11 months ago:
Send me your steam friend code, as far as I can tell I can invite any steam friend, with no limits on numbers. Dunno how long the playtest is running, but they usually do half the day live, and half with matchmaking shut down for patching stuff.
- Comment on The Verge Under Fire For Publishing Info About ‘Deadlock,’ Valve’s Secret Shooter 11 months ago:
Yeah that’s a fair point. I was mistaken thinking it was an actual eula they bypassed because valve didn’t make it so you couldn’t just close it, but it’s not in any way legally enforceable. I thought at least it was one of those grey “technically correct but obviously an unintended loophole” kind of things, but they literally just said “pls don’t tell”. I’m mostly thinking that risking the connections you might have to valve aren’t worth a scoop on a game still in what seems to be alpha or closed beta, but if I were valve I really don’t think they can be that mad, everything the verge did was basically fair game if they were fine with a game ban.
I guess when I think of public interest I think of stuff like reddit selling user data without consent, or games using manipulative tactics. It’s hard to feel like it makes sense to be aggressive with something as benign as “game we don’t know much about yet, smells of dota/moba” But then again I’m not a game journalist, and I stand corrected.
- Comment on The Verge Under Fire For Publishing Info About ‘Deadlock,’ Valve’s Secret Shooter 11 months ago:
Yeah, gaylord_fartmaster let me know. I thought the message was one of those “scroll down and click agree on this eula” things but its just a pop up box, so it’s def not enforceable.
- Comment on The Verge Under Fire For Publishing Info About ‘Deadlock,’ Valve’s Secret Shooter 11 months ago:
Oh ok, I must’ve misread the article, thanks for clarifying :)
- Comment on The Verge Under Fire For Publishing Info About ‘Deadlock,’ Valve’s Secret Shooter 11 months ago:
A bit of the eula says not to share info about the game, but you can literally back out without accepting the eula, and still play. So I don’t know if I’d call it intentional, but there’s definitely no legal reason they can’t post whatever they want. They just got banned for it and might have damaged their relationship with valve somewhat. Depends on how much valve cares tho.
- Comment on The Verge Under Fire For Publishing Info About ‘Deadlock,’ Valve’s Secret Shooter 11 months ago:
This isn’t some grand conspiracy it’s a closed beta for a video game. It’s pretty normal to have an NDA or embargo agreement to get access. It sounds like valve just goofed the implementation. So yeah it’s totally legal for them to post it, valve just might avoid giving them early copies in the future.
- Comment on The Verge Under Fire For Publishing Info About ‘Deadlock,’ Valve’s Secret Shooter 11 months ago:
So apparently they had a bit asking players to not share info about the game, but you could technically back out of it without agreeing so legally they can post whatever they want. It feels like a case of “this is legal to do but maybe kinda shitty and valve might be upset”. Basically the agreement was informal and not enforceable and the verge just said fuck it. They did get banned afterwards, but I think that and not working with them in the future is all valve can do.
- Comment on Buy 7 Days to Die at your own risk 11 months ago:
I played this with some friends. I’d say if you want to try it, get it on sale and mod it. Mods add a bunch of stuff like balance changes, new skills, etc.
Just be aware what the shortcomings are and understand that the devs have a history of overpromising and under delivering. If you like the game as is, nice. If you’re buying for future features then you do so at what I consider great risk.
- Comment on Uber is locking New York drivers out of its apps and blaming a city pay rule 1 year ago:
Ah, so they don’t want to pay drivers for down time so they just lock people out of “clocking in” when it’s slow. That’s pretty shitty. Pay your drivers for being idle, just like you have to pay people for being on call.
- Comment on Weekly “What are you playing” Thread || Week of June 23rd 1 year ago:
Oh nice! I gotta go back and play that again, they added a bunch of epilogue stuff since I ran through the first time :)
- Comment on Weekly “What are you playing” Thread || Week of June 23rd 1 year ago:
Yep, shadow of the erdtree :) I’ve been big on invading since Dark Souls 1 and I found that the fog catacombs are a delight to invade in.
Long zone with few checkpoints Lots of traps Elevators :D Imps that do bleed so moghs great rune is decent Marika’s stakes so I don’t feel toooooo bad murdering people right before they reach the boss lol.
Love those cannon imps. Such a goofy enemy, and such a good enemy for invaders. Anything that does aoe and knockback is my bff in invasions.
- Comment on [deleted] 1 year ago:
Is that related to Goemon’s Great Adventure? I played that a ton but I never really understood if it was a franchise, a one off, etc. I think I was just too young at the time to understand much beyond smacking monsters with a pipe lol