Satellaview
@Satellaview@lemmy.zip
- Comment on 'Star Trek: Strange New Worlds' Needs to Imagine More for Its Female Characters 3 days ago:
Yeahhh… Every once in a while, there’s a solid episode! But pretty often, it feels to me like their big dramatic moment doesn’t actually follow from the rest of the events.
I still enjoy SNW, but I can’t see myself going back to rewatch it, like I’m rewatching DS9 right now.
I’ve never seen The Orville, but I hear a lot of good things about it around here! I just finished Babylon 5 for the first time, and after that, SNW really does feel all the more poorly written.
- Comment on 'Star Trek: Strange New Worlds' Needs to Imagine More for Its Female Characters 4 days ago:
Yeah, that was… a hell of a choice. I was specifically thinking about the “epigenetics of elemental good and evil” plot point from that very episode as I wrote it.
- Comment on 'Star Trek: Strange New Worlds' Needs to Imagine More for Its Female Characters 4 days ago:
Yeah. Honestly, it’s kinda funny—their sci-fi has a shaky grasp of science, their drama is tedious and annoying, the basic storytelling fundamentals are purely vibes-based and miss actually connecting setups to payoffs half the time… but every romantic episode has been at least okay, imo.
Unfortunately, that’s turned every character into this. Sigh…
Maybe this creative team would be better for The Rise and Fall of Sanctuary Moon.
- Comment on Shaming Crayfish 1 month ago:
goals tbh
- Comment on What are signs that the game devs aren't gamers themselves? 2 months ago:
When maxing out the damage stat just makes your game trivially easy.
Stat systems are hard and prone to optimization problems. But c’mon, you at least gotta test the glass cannon build that you know everyone’s gonna try first.
- Comment on Forgot puzzle game name 5 months ago:
- Comment on Caption this. 10 months ago:
Wii Fit Trainer’s dash attack.
- Comment on Anon launches a space program 1 year ago:
I don’t think the problem was the building.
Financially, I think the biggest problem was paying an entire cast of actors… AND an entire secondary backup cast backstage already in makeup and ready to swap in at a moment’s notice, because the breakneck pace meant you absolutely couldn’t afford to wait an hour for somebody to drive in.
Like, the limiting factor here isn’t that Disney couldn’t make a building big enough—it was that the whole design of “every guest should get enough face time with an actor character to feel like they’re a protagonist” just doesn’t scale well. Double the seats? Now you need twice the actors for the same amount of interaction, and your overhead is going to be thin no matter what.
…I still wanna see somebody do this with a cruise ship, though. Just… if you’re also gonna make it a LARP, you’re gonna have to be more careful about the business implications of your narrative design.