Satellaview
@Satellaview@lemmy.zip
- Comment on What are signs that the game devs aren't gamers themselves? 1 week ago:
When maxing out the damage stat just makes your game trivially easy.
Stat systems are hard and prone to optimization problems. But c’mon, you at least gotta test the glass cannon build that you know everyone’s gonna try first.
- Comment on Forgot puzzle game name 2 months ago:
- Comment on Caption this. 8 months ago:
Wii Fit Trainer’s dash attack.
- Comment on Anon launches a space program 1 year ago:
I don’t think the problem was the building.
Financially, I think the biggest problem was paying an entire cast of actors… AND an entire secondary backup cast backstage already in makeup and ready to swap in at a moment’s notice, because the breakneck pace meant you absolutely couldn’t afford to wait an hour for somebody to drive in.
Like, the limiting factor here isn’t that Disney couldn’t make a building big enough—it was that the whole design of “every guest should get enough face time with an actor character to feel like they’re a protagonist” just doesn’t scale well. Double the seats? Now you need twice the actors for the same amount of interaction, and your overhead is going to be thin no matter what.
…I still wanna see somebody do this with a cruise ship, though. Just… if you’re also gonna make it a LARP, you’re gonna have to be more careful about the business implications of your narrative design.