nyankas
@nyankas@lemmy.ml
- Comment on [GW2OnDeck] I've created a tool which (hopefully) makes setting up Guild Wars 2 on Steam Deck easier and I'm looking for feedback 4 days ago:
Thanks for the suggestion! I’m not really familiar with using 3rd party plugins on Linux, so I can’t make any promises, but I’ll look into it! :)
- Comment on [GW2OnDeck] I've created a tool which (hopefully) makes setting up Guild Wars 2 on Steam Deck easier and I'm looking for feedback 4 days ago:
Hehe, thanks for looking through the code, I hope it’s somewhat legible. That line is actually almost a year old now. There were two previous iterations of this project which never saw any release (and were mostly made because I wanted to improve my Rust skills). But that function has survived through all of them. I’ve actually recovered from my joylessness pretty quickly. But hugs are always welcome! :)
Your keybindings won’t get overwritten by the app, I’m only putting my bindings into GW2’s import path as an XML. So you can back your bindings up in game by exporting them, and then import mine. I think the actual keybindings are stored on GW2’s server side, so it’s not really possible for me to change them directly.
This is not the case with Steam’s controller layouts, though. There, I’m overwriting the current “autosave”, so if that isn’t backed up beforehand, it might get lost.
- [GW2OnDeck] I've created a tool which (hopefully) makes setting up Guild Wars 2 on Steam Deck easier and I'm looking for feedbackgw2ondeck.org ↗Submitted 4 days ago to guildwars2@lemmy.wtf | 6 comments
- Comment on Valve added an invisible wall to this sewer pipe in Half-Life 2 in their anniversary update - but it only annoyed speedrunners 3 weeks ago:
That’s not really the case, though. Blocking that pipe off doesn’t fix any bug, it’s just a design choice to tell inventive players that they must solve the puzzle before continuing. Removing that and allowing players to progress without having solved the puzzle in its intended way is just a different design choice. Both are equally valid, in my opinion.
There actually have been quite a lot of bugfixes in the 20th anniversary update, which have an impact on current speedrunning tactics, as can be seen here within the section 20th Anniversary update of Half-Life 2). In the end, it’s pretty meaningless anyway, as most speedrunning of Half-Life 2 is done with a pretty ancient version of the game.
- Comment on YouTube: Why Google Search is Falling Apart. [Mrwhosetheboss] 2 months ago:
I‘m personally very happy with kagi when it comes to features and, most importantly, the quality of search results. But, as they don‘t have ads, it’s pretty expensive to use.
- Comment on Anybody has experience with GW2 on Linux? 4 months ago:
I‘ve played GW2 a lot and pretty much exclusively on Linux for a few years now and it‘s been pretty smooth.
For the best experience, make sure your graphics driver is up to date (as of now it should start with 550, 555 or 560).
I‘d also recommend installing the game via Steam, as this makes the whole compatibility stuff far easier. The Steam version also works if you want to log in with an Arenanet-account. Just add this launch option (note the capitalization; it has to be exact) and you‘ll be able to log in with your existing account:
-provider Portal
Just make sure not to buy anything via Steam as purchases won‘t be associated with the correct account.
You‘ll also want to make sure (although it‘s probably set as default by now) to use Proton 9.0 or above, as the game‘s launcher is really stuttery in previous versions.
- Comment on Is land inclination included in area calculation? 4 months ago:
There‘s a great video on that topic by Matt Parker (Standupmaths) which ai‘d wholeheartedly recommend.
TLDW: No, terrain elevation isn‘t generally taken into account when calculating a country‘s surface area, though the actual method differs slightly from country to country. Switzerland would be around 7% bigger, if its mountains were to be taken into account.
- Comment on Cities skylines 2 is broken 6 months ago:
While that‘s true right now, a big patch called „Economy 2.0“ is expected to drop this week (more on that here and here).
I really hope this will be a successful first step of making the game actually better than its predecessor. Unfortunately the economy simulation is only one of many issues which make me want to play something else after a few minutes of gameplay. I think it‘ll be at least another year until they‘re able to fix all these minor annoyances, which sum up to one very big annoyance. Like not being able to place stuff sometimes without any obvious reason. Or those ugly, steep pathways on lots, when the connecting street isn‘t completely flat. Or missing animations for firemen, which currently only have to drive up to a burning building in order to stop a fire.
Cities Skylines was a better Sim City (2013) and was justifiably loved for that. For now, Cities Skylines 2 is unfortunately just a worse Cities Skylines.
- Comment on "Digital sovereignty": German federal state of Schleswig-Holstein ditches Microsoft for Linux and Open Source alternatives 8 months ago:
I think it’s important to remember that LiMux, the Linux project in Munich, didn’t really fail because the software didn’t work. The city had commissioned a study that blamed bad implementation, bad internal cooperation, and bad administration. It explicitly did not recommend that the project be shut down. Unfortunately, this recommendation was ignored by the mayor, who was previously responsible for convincing Microsoft to move its German headquarters to Munich and who calls himself a “Microsoft fan”.
So it’s probably worth noting that the success of such large projects doesn’t only depend on the viability of the software. It’s also very much dependent on the lobbyists the project is up against, especially in the public sector.