delmain
@delmain@beehaw.org
- Comment on Annapurna Video-Game Division Imploded Because of Power Struggle – BNN Bloomberg 2 months ago:
A billionaire’s kid ruined a perfectly functional company/division due to being a poor judge of character and being overly greedy?
Here’s my surprised face: -_-
- Comment on Dragon Age: The Veilguard Combat Breakdown – What You Need to Know 2 months ago:
DA2 had it IIRC but Inquisition didn’t, and it looks like it’s not in Veilguard because overview makes it look more like modern FF games which definitely don’t have anything like that.
- Comment on The eagerness to grave dance on unpopular games has become a bad habit 3 months ago:
I didn’t say they were interesting, we didn’t get nearly enough interaction from them to know, but there was unarguably much more depth to them than “agent 123” in most shooters
- Comment on The eagerness to grave dance on unpopular games has become a bad habit 3 months ago:
I have a very simple reason for hating Concord and being slightly happy that it failed: They bait-and-switched the hell out of all of us with that reveal video.
You can’t build up an interesting world filled with characters like that and then give us a PvP-only hero shooter. Who do you think you are, old Blizzard?
- Comment on I don't hate Body Type replacing Gender, I hate laziness 3 months ago:
I agree that your setup would be perfect, but the reality of the situation is that it depends on the engine and how much time the programmers/artists/whatever have.
Like if the engine doesn’t support dynamically resizing equipment, then you have to make every single piece of equipment over again for every body shape. That is a potentially massive amount of work, even if there is tooling that will automate most of it and only require retouching. There’s only so much time in the day, and every hour that people are working on this is an hour that they aren’t working on building more levels or adding more systems, etc.
Is it better to have “Body Shape A/B” or “Male Body / Female Body”? Because those are the options that are the same amount of work.
It would be better to have a ton of body options. It would be even better to have sliders and have everything adjust itself to fit whatever shape you make. But both of those options take time to work on, and time is money.
I don’t think it’s fair to call (for a specific choice) BG3’s developers lazy because they only have 2 (or 4 for some races) body sizes. They are just optimizing their time investment.
- Comment on SAG-AFTRA and Replica Studios Introduce Groundbreaking AI Voice Agreement at CES 11 months ago:
There’s… no details at all other than “it’s happening”?
Why even announce this with no details, Knowing it’s gonna piss people off? What were sag-aftra and Replica hoping for here?
- Comment on Battlestar Galactica Reboot Moves Forward at Peacock With New Showrunner 11 months ago:
We’ve had one, yes, but what about second reboot?
- Comment on Value of X has fallen 71% since purchase by Musk and name change from Twitter 11 months ago:
He already did that with the Tesla models
S3XY