Mirodir
@Mirodir@discuss.tchncs.de
- Comment on I feel so much better now that I also have a skill to show off on the internet 2 weeks ago:
Sorta. The function height(angle) needs to be continuous. From there it’s pretty clear why it works you know the mean value theorem.
- Comment on Pocketpair Confirms Which Patents Nintendo And The Pokemon Company Are Suing It Over 1 month ago:
It’s not copyright, it’s patents…
(I do also hope that they lose because ingame mechanics being patented is bullshit)
- Comment on Issues with the current free to play model (The Bazaar) 1 month ago:
I haven’t looked into this game beyond your description, but it does sound like a pretty weird model. Do you also have to pay for cards on top of that?
It’s not a card game, it’s an async autobattler. As long as all the characters are roughly balanced against each other, there’s nothing to be gained other than cosmetics (at the current state of the game).
- Comment on I won’t be reading the replies 1 month ago:
It’s only from spells and only the player itself is immune from them. I don’t think this would even see play in YGO.
- Comment on Altered the timeline 2 months ago:
From what I remember and what a quick search on the internet confirmed, B didn’t actually deny her anything. He actually went out of his way to do as much good for her as he could. He claims to have replied “Language.” because he knew other people at NASA with more say on her job would find her, which would get her into trouble (and they did find her even before his first Tweet).
- Comment on The official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing 2 months ago:
I hate to defend Nintendo, but they used their own Emulators in the NES and SNES Mini (Kachikachi and Canoe respectively). I would be surprised if they just yoinked one from the internet here.
- Comment on Steam Families is here - Steam News 3 months ago:
From experience with the beta and memory, your wife (and you) will be able to choose which version to play. Either yours with a ton of DLC or hers with none. You should both be able to use the version with all DLC, but not at the same time.
It’s been a while since we tested this though so things might have changed, including my memory…
- Comment on 💀💀💀 3 months ago:
If you wanna see a language model (almost) exclusively trained on 4chan, here you go.
- Comment on 💀💀💀 3 months ago:
Presumably. Wouldn’t take much to fake that though.
- Comment on Steam Families is here - Steam News 3 months ago:
after leaving can’t join another for a year
Can you fix this? There was enough misinformation floating around about this already when this feature went into beta.
Adults can leave a family at any time, however, they will need to wait 1 year from when they joined the previous family to create or join a new family.
it should say: “After joining, can’t join another for a year”
- Comment on The chat in World of Warcraft is what keeps me coming back 3 months ago:
Despite all that, there was the Warlock who Ninja’d the Sword dropping in Naxx on the final day. Fun times. Now that we’re slowly approaching Classic MoP we’ll finally see if the masterplan worked out too.
- Comment on Was it Good? - Neverwinter Nights 4 months ago:
With Larian’s previous game having great DM tools and them saying they would’ve loved to do DM tools for BG3, I think WotC telling them not to is a fair assumption to make.
- Comment on Front and Backflipping 5 months ago:
My bad, I wasn’t precise enough with what I wanted to say. Of course you can confirm (with astronomically high likelihood) that a screenshot of AI Overview is genuine if you get the same result with the same prompt.
What you can’t really do is prove the negative. If someone gets an output then replicating their prompt won’t necessarily give you the same output, for a multitude of reasons. e.g. it might take all other things Google knows about you into account, Google might have tweaked something in the last few minutes, the stochasticity of the model is leading to a different output, etc.
Also funny you bring up image generation, where this actually works too in some cases. For example they used the same prompt with multiple different seeds and if there’s a cluster of very similar output images, you can surmise that an image looking very close to that was in the training set.
- Comment on Front and Backflipping 5 months ago:
Assuming AI Overview does not cache results, they would be generated at search-time for each user and “search-event” independently. Even recreating the same prompt would not guarantee a similar AI Overview, so there’s no way to confirm.
- Comment on Every 60 seconds in Africa, a minute passes 5 months ago:
Assuming we shrink all spacial dimensions equally: With Z, the diagonal will also shrink so that the two horizontal lines would be closer together and then you could not fit them into the original horizontal lines anymore. Only once you shrink the Z far enough that it would fit within the line-width could you fit it into itself again. X I and L all work at any arbitrary amount of shrinking though.
- Comment on Automation 5 months ago:
So is the example with the dogs/wolves and the example in the OP.
As to how hard to resolve, the dog/wolves one might be quite difficult, but for the example in the OP, it wouldn’t be hard to feed in all images (during training) with randomly chosen backgrounds to remove the model’s ability to draw any conclusions based on background.
However this would probably unearth the next issue. The one where the human graders, who were probably used to create the original training dataset, have their own biases based on race, gender, appearance, etc. This doesn’t even necessarily mean that they were racist/sexist/etc, just that they struggle to detect certain emotions in certain groups of people. The model would then replicate those issues.
- Comment on Elden Ring Twitter warns of DLC spoilers being posted everywhere 5 months ago:
I can only speak for myself. For me it felt really great being able to explore the world having absolutely zero idea of what is what, how much game is left, etc. It is reminiscent of a time when I was a kid and playing a game was exactly like that.
I even got quite sad when my friend “accidentally” told me
spoiler
That a certain action I did locked me into a specific ending unless I did something I probably wouldn’t be able to figure out. Rationally I understand that this is as inconsequential as it gets, but I didn’t even know for sure if there were multiple endings until that point.
- Comment on Thrive: An open-source evolution game inspired by Spore 6 months ago:
I totally agree with you. I was just clearing up why people bring up Spore beyond just the first stage being similar.
- Comment on math checks out 6 months ago:
Eh, nothing I did was “figuring out which loophole [they] use”. I’d think most people in this thread talking about the mathematics that could make it a true statement are fully aware that the companies are not using any loophole and just say “above average” to save face. It’s simply a nice brain teaser to some people (myself included) to figure out under which circumstances the statement could be always true.
Also if you wanna be really pedantic, the math is not about the companies, but a debunking of the original Tweet which confidently yet incorrectly says that this statement couldn’t be always true.
- Comment on Thrive: An open-source evolution game inspired by Spore 6 months ago:
People mention Spore because the official FAQ mentions Spore.
Thrive is never gonna be “from puddle to space adventures”-type of game.
People also mention spore because this is exactly what the devs are envisioning. To quote the FAQ:
Gameplay is split into seven stages – Microbe, Multicellular, Aware, Awakening, Society, Industrial and Space.
- Comment on math checks out 6 months ago:
It’s even simpler. A strictly increasing series will always have element n be higher than the average between any element<n and element n.
Or in other words, if the number of calls is increasing every day, it will always be above average no matter the window used. If you use slightly larger windows you can even have some local decreases and have it still be true, as long as the overall trend is increasing (which you’ve demonstrated the extreme case of).
- Comment on I beat it! 6 months ago:
so the names of the ai characters HAVE to be stored in game…
Some games also generate names oh the fly based on rules. For example, KSP stitches names together based on a pre- and suffix and then rejects a few unfortunate possible combinations such as Dildo, prompting a reroll.
I suspect with your game, they just fed it a dictionary of common words though without properly vetting it.
- Comment on Stellaris gets a DLC about AI that features AI-created voices, director insists it's 'ethical' and 'we're pretty good at exploring dystopian sci-fi and don't want to end up there ourselves' 7 months ago:
Yeah, if Mozilla’s goal is 1200 clips/day and 2400 validations/day then I have a strong suspicion that Stellaris uses a pretrained model and there are no royalties for the people whose voices were used for the pretraining. Not that it would be feasible to spread royalties among that many people in the first place.
What could point against that suspicion though is that Stellaris doesn’t need a “perfect” model so maybe they can get away with much, much less. After all the whole gimmick is that it is in-universe AI. A (near-)flawless model would be (near-)indistinguishable from a regular voice actor. Then there would’ve been no need to hire a bunch of voice actors to train an AI in the first place.
Assuming that it is pretrained -> finetued though, the only hope is that those initial files were donated willingly and not scraped somewhere. Otherwise their “ethical” argument goes out the window.
- Comment on Stellaris gets a DLC about AI that features AI-created voices, director insists it's 'ethical' and 'we're pretty good at exploring dystopian sci-fi and don't want to end up there ourselves' 7 months ago:
I’m not really up-to-date on voice synthesis. Have we reached the point where we can get enough training data from just a handful of voice actors to train a model of this quality?
Or is this a case of them using those voice actors for fine-tuning a pretrained model and just being quiet about that?
- Comment on Bots dominate internet activity, account for nearly half of all traffic 8 months ago:
I’d argue that with their definition of bots as “a software application that runs automated tasks over the internet” and later their definition of download bots as “Download bots are automated programs that can be used to automatically download software or mobile apps.”, automated software updates could absolutely be counted as bot activity by them.
Of course, if they count it as such, the traffic generated that way would fall into the 17.3% “good bot” traffic and not in the 30.2% “bad bot” traffic.
Looking at their report, without digging too deep into it, I also find it concerning that they seem to use “internet traffic” and “website traffic” interchangeably.
- Comment on This is a Test 8 months ago:
If House has taught me anything, it’s D, but then E.
- Comment on Steam :: Introducing Steam Families 8 months ago:
I definitely paid with some time investment, but you bet I wrote a short script to automate toggling that rule on/off. It’s also not like I had to run that script every time I wanted to play a game. Only to play a game in my brother’s library while he was playing something else or when I wanted to play one of my games and he was already in one.
Summing up the time investment vs. the cost of games, and using a time-money conversion rate that assumes I had a well paying job in my field and wasn’t still a student, it was definitely profitable.
You’re definitely right on the frustration front though: I bought many games just to not have to deal with this. It was mostly used for games one of us was on the fence about. Or (like in the Outlast case) only one of us really wanting to play a game and the other just playing along because playing together is fun no matter the game.
Now, in the former case, it might be back to sailing the seas. - Comment on Steam :: Introducing Steam Families 8 months ago:
I think people are more negative than positive about this change. The old system allowed for far more freedom at the cost of being more annoying to set up.
This change cracks down on anyone who used the old system in unintended ways, i.e. to share games with family members not living in the same household. For now that check only compares store region/country, but I wouldn’t be surprised if they tighten the requirements further in the future.It’s also a negative compared to the old system if one of your (adult) family members throws a huge tantrum, allowing them to cause a lot more damage and inconvenience than before.
- Comment on She did her best ok? 8 months ago:
Because it’s a cat.
- Comment on Steam :: Introducing Steam Families 8 months ago:
Simply blocking steam in your local firewall was enough with the old system, if the last thing the account saw was the library being open to play on or being the owner of the game.
There are a lot of weird, convoluted tricks you could do with the old system to get around most of the issues. For example: I’ve recently managed to play Outlast: Trials with my brother despite only one of us owning it by turning on the firewall between sending the invite and accepting it and then accepting the invite and launching the game before the invite receiving account (who has to be the owner of the game) sees the invite sending account as offline.
We’ve discovered this relatively soon after Valve fixed the offline mode “exploit”, but we never shared it publically so it wouldn’t get fixed too. I have seen a few people talk about it over the years though.