when devs actually listen to feedback 👌
Baldur's Gate 3 designer says Act 3 tone shift criticisms are "valid", will try to be "less drastic" in future
Submitted 2 years ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
Submitted 2 years ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
when devs actually listen to feedback 👌
NuXCOM_90Percent@lemmy.zip 2 years ago
It has been genuinely exciting to watch all the metaphorical bugbears (rather than just the literary ones) of CRPGs get exposed to a wider audience with BG3.
I think the last time we saw something like this was the rise of DLC that “ended the story”? And everyone was freaking out while basically the entirety of the ARPG genre quietly hoped nobody noticed. Because it really was nothing new. Diablo 2’s final act was the expansion pack. Same with D3 and I want to say both of the good Dungeon Siege games? Hell, Divinity 2 did it too and so did basically every game in the genre and even most RTSes. Not to mention a lot of FPSes (even if the story ending expansion pack was usually farmed out to a support studio and disowned when the game was successful enough for a sequel…).
Same here. Part of it is very much the nature of the grand stories that CRPGs want to tell. They are based on tabletop gaming where an “act” might coincide with someone leaving the group, new people joining, or everyone really wanting to play a different game and the GM trying to make it “work” without needing to throw out all of their planning. And that is why the overall story for a LOT of CRPGs is
And, personally, I like that three act format. It pairs very well with a “fork join” model for narrative and “Choice” and gives the best of all worlds. But, especially in an era of open world sandbox everything, I get that people don’t have the patience for it and shaking things up is important for the overall genre.