Larian breaks down the creation of Baldur's Gate 3, from memorable characters like Astarion and The Emperor to its various endings.
SV: One of the basic questions of the game was whether you would become a monster if it would save the world. So that's where you get that in that moment. And then the interesting bit was, well, if you're not going to do it, are you going to ask someone else to do it, or you just going to say, "F*ck everybody?" That's essentially what that moment was.
Yep. My first playthrough was as Karlach with a strict code of no non-consensual body mods ever again and no giving baddies power, so when I got to that choice the only true thing I could choose was "F*ck everybody" with the automatic loss dialog box. Oh well
My current playthrough is as Astarion with a slightly more flexible moral code. Of course, now I've gone for the brainworms and I'm regretting it simply for the visual effects on the skin
Ashtear@lemm.ee 11 months ago
Great interview.
It’s interesting to hear how sanguine they are about putting so much into content that only a fraction of players will see. A year on ending permutations! That’s exactly the kind of thing that being an independent studio makes possible, because corporate AAA producers and publishers aren’t going to go for that.