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Long-lost horror gaming cult classic P.T. gets a much-needed PC port

⁨33⁩ ⁨likes⁩

Submitted ⁨⁨8⁩ ⁨hours⁩ ago⁩ by ⁨themachinestops@lemmy.dbzer0.com⁩ to ⁨gaming@beehaw.org⁩

https://arstechnica.com/gaming/2026/10/long-lost-horror-gaming-cult-classic-p-t-gets-a-much-needed-pc-port/

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  • Vodulas@beehaw.org ⁨1⁩ ⁨hour⁩ ago

    The article is a little vague on the AI use in this project, and does not seem to tell the whole story. Here is the disclosure of the usage from the git project page:

    “AI coding tools were used in developing and debugging this port. My focus has been on matching the original P.T.: comparing builds with PS4 references, identifying discrepancies, testing gameplay and prioritizing fixes.

    The project uses the original game assets from the player’s own PS4 copy. Optional upscalers and neural rendering use machine-learning models when enabled.”

    Still pretty vague.

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    • t3rmit3@beehaw.org ⁨1⁩ ⁨hour⁩ ago

      This isn’t a product he’s asking people to pay for, so I’m not sure why the AI use matters. It’s not replacing a paid dev position.

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