A game designer’s essay on how the job is “tuning”, and one of the goals, but not the most important one, is “balance”. Largely from a fighting game perspective, as this is Keits, who is deeply in the fighting game community, but also includes some examples from shooters and others.
Game Balance Isn't Real
Submitted 2 months ago by ampersandrew@lemmy.world to games@lemmy.world
https://www.youtube.com/watch?v=uCPQGncOx-Q