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The State of Gaming (2026)

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Submitted ⁨⁨15⁩ ⁨hours⁩ ago⁩ by ⁨Innerworld@lemmy.world⁩ to ⁨games@lemmy.world⁩

  • Gaming continues to be the largest category of media with $200B in annual spend, larger than film + TV + music combined.
  • Mobile is powering most of gaming’s growth.
  • Despite market growth, venture funding is down a lot since post-COVID highs.
  • The most impressive company in gaming continues to be Roblox, which is driving a huge portion of gaming’s growth; it now has 150M daily active users, its average engagement now tops Steam + PlayStation + Fortnite combined, and you can see here that the portion of users 13+ in age has been especially fast-growing.
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Comments

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  • artyom@piefed.social ⁨11⁩ ⁨hours⁩ ago

    Mobile is powering most of gaming’s growth

    sigh

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  • Katana314@lemmy.world ⁨11⁩ ⁨hours⁩ ago

    I wouldn’t even agree with the idea that “Mobile is powering most of gaming’s growth”. Quite often, the two sectors have nothing to do with each other. For the most part, PC and console gaming has stagnated because the publishers controlling those spaces have flipped off their customers and given them nothing.

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