(gonzalu) (2026)
Image description: An architectural scene featuring large, weathered concrete structures with rounded edges and circular openings, arranged along a broad stone staircase. The buildings exhibit a brutalist style, softened by patches of moss and lichen. Dense fog envelops the scene, muting colors and obscuring depth, while fallen leaves and debris scatter across the wet ground.
Full Generation Parameters:
Ultra-detailed, cinematic photograph of three tall, cylindrical structures made of concrete or stone, each with a unique design. The structures are arranged in a triangular formation, with the largest structure on the right being the largest and the two smaller ones on the left being the smallest. Each structure has a large, circular opening at the top, which appears to be a tunnel or entrance. The concrete has a rough, textured surface, giving it a weathered appearance. In the foreground, there is a set of concrete stairs leading up to the entrance of the structures, which is covered in moss and lichen. The stairs are made of dark, uneven concrete and have a slightly worn appearance. The ground in the foreground is covered with a layer of moss or lichen, and there are a few small rocks scattered around the stairs. The background is a hazy, misty green color, creating a mysterious and eerie atmosphere. The overall mood of A cinematic scene is eerie and mysterious. High fidelity, realistic texture, ultra detail, cinematic tone mapping. <lora:YFG-ChatGPT-4o-ZIT-v1:0.5>
Steps: 9, Sampler: res_multistep_beta, Seed: 140279681266649, VAE: ZIT\zae.safetensors, Model: ZIT\z_image_turbo_bf16.safetensors, Model hash: 2407613050, Denoising strength: 0.6, Clip skip: 1
Klear@quokk.au 5 hours ago
I can imagine seeing this in an indie puzzle game running on Unreal.