The antagonist Amelia from the British Home Office’s ‘Pathways’ has become an online icon for critics of mass migration. A UK government video game meant to steer teenagers away from extremism has produced the opposite result, transforming its intended villain into a viral online symbol for critics of mass immigration.
A UK government video game meant to steer teenagers away from extremism has produced the opposite result, transforming its intended villain into a viral online symbol for critics of mass immigration.
The ‘Pathways’ game, funded by the Home Office’s counter-terrorism programme ‘Prevent’, is aimed at 11-18-year-olds and has players guide a ‘they/them’ student named Charlie through scenarios where choices raise or lower a “radicalisation meter.”
The game teaches players that actions like looking up immigration statistics, researching stories about “Muslim men stealing the places of British veterans in emergency accommodation,” and downloading or streaming “certain content” online can lead to a terrorism referral or even conviction.
The plot also introduces a purple-haired goth girl named Amelia who questions mass migration and advocates for British values and protecting the country’s culture. The game presents her as the main antagonist as she tries to get the player to support her cause, which gets him into trouble if he agrees.
Bazell@lemmy.zip 4 days ago
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