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Wuchang: Fallen Feathers Clocks Up 114,000+ Concurrent Player Peak On Launch Day, But Reports Of Poor Performance Dominate Player Reviews

⁨51⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨day⁩ ago⁩ by ⁨simple@piefed.social⁩ to ⁨games@lemmy.world⁩

https://www.ign.com/articles/wuchang-fallen-feathers-clocks-up-114000-concurrent-player-peak-on-launch-day-but-reports-of-poor-performance-dominate-player-reviews

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Comments

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  • throbbing_banjo@lemmy.world ⁨1⁩ ⁨day⁩ ago

    Stop pre-ordering games holy fuck

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    • Codilingus@sh.itjust.works ⁨1⁩ ⁨day⁩ ago

      I don’t think pre-ordering is mentioned anywhere in that article…

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  • ZeroHora@lemmy.ml ⁨1⁩ ⁨day⁩ ago

    But Reports Of Poor Performance Dominate Player Reviews

    Sounds like UE5 to me.

    Yep, UE5.

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    • naticus@lemmy.world ⁨1⁩ ⁨day⁩ ago

      Clair Obscur immediately had rave reviews everywhere, especially with users, and that was also UE5. UE5 isn’t inherently low performance, but inexperienced devs can make any engine run inefficiently.

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      • shadowedcross@sh.itjust.works ⁨1⁩ ⁨day⁩ ago

        I think the issue with UE5 is that it’s easier to make a game look good, and the systems that allow for that aren’t necessarily very efficient.

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  • NuXCOM_90Percent@lemmy.zip ⁨1⁩ ⁨day⁩ ago

    So… I noticed over the past few weeks that apparently Somebody had been running “guerilla marketing” and Wuchang was apparently the most important game ever released?

    And now it apparently became the center of another culture war?

    … What the flip? It looked cool but it very much looked likea “good first try” and the Iron Pineapple video mostly aligns with that.

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  • SonOfAntenora@lemmy.world ⁨1⁩ ⁨day⁩ ago

    It’s at 21% positive score on steam. Apparently it doesn’t run it crawls.

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