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Starfield Updates and Mod Support – September 13, 2023

⁨51⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨year⁩ ago⁩ by ⁨simple@lemm.ee⁩ to ⁨games@lemmy.world⁩

https://bethesda.net/en/game/starfield/article/3DKJAom2GjFh4P3gprf5E9/starfield-updates-and-mod-support-september-13-2023

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Comments

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  • lustyargonian@lemm.ee ⁨1⁩ ⁨year⁩ ago

    tl;dr

    • Brightness and Contrast controls
    • HDR Calibration Menu
    • FOV Slider
    • Nvidia DLSS Support (PC)
    • 32:9 Ultrawide Monitor Support (PC)
    • Eat button for food!
    • Bug fixes and crash fixes.
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    • Zyrxil@lemmy.world ⁨1⁩ ⁨year⁩ ago

      Real tl;dr : *None of these" except a few mission fixes. Everything is planned for sometime in the future. You went too fast even for tl;dr.

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    • Redditiscancer789@lemmy.world ⁨1⁩ ⁨year⁩ ago

      I wish they’d add a medpac item to my hud like the grenades. Get tired of having to constantly go through 4 menu screens to get that info.

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      • sam@lemmy.ca ⁨1⁩ ⁨year⁩ ago

        If you bind medpacks to your “quick” menu, it gives you the count there.

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        • -> View More Comments
      • avater@lemmy.world ⁨1⁩ ⁨year⁩ ago

        same for ship parts

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    • variants@possumpat.io ⁨1⁩ ⁨year⁩ ago

      eat button should be top priority

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      • tal@kbin.social ⁨1⁩ ⁨year⁩ ago

        Honestly, this was something that Fallout 4 and Fallout 76 could have benefited from. There were people who used Nuka-Cola for healing instead of stimpaks, especially with Fallout 76's Cola Nut perk, but one significant benefit of using stimpaks instead was that you had a binding for them when using a controller instead of a keyboard.

        https://old.reddit.com/r/fo76/comments/x5la14/diluted_stimpak_should_not_have_the_highest/

        Console players don’t have hot keys so I’d like to be able to choose what’s on the right d-pad button Since it’s the only instant use button I have available. I’d actually prefer if you could bing any item to that button. It would make using the cola nut perk way easier.

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  • lustyargonian@lemm.ee ⁨1⁩ ⁨year⁩ ago

    Wow, they could’ve avoided so much drama by just telling folks that an update would add FoV slider, HDR settings and DLSS support. Better late than never I guess.

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    • all-knight-party@kbin.cafe ⁨1⁩ ⁨year⁩ ago

      It seems reactionary, they probably waited to see what the biggest fuss would be, then responded by saying that's now a priority. And if someone actually suggested them posting publicly about those issues before it was a snafu I'm sure any PR department would look at you like you had two heads and say "what are you, a fucking idiot? Don't admit defeat publicly before the consumer base brings it up first"

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    • tal@kbin.social ⁨1⁩ ⁨year⁩ ago

      It looks like that's what they're doing. The bugfixes are out now, and they're saying that they're providing post-release updates for the FoV slider, HDR, and DLSS.

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      • lustyargonian@lemm.ee ⁨1⁩ ⁨year⁩ ago

        Yeah I just realised that. The way the post is structured is a bit deceptive, but eh, I should have read it properly.

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  • lwe@feddit.de ⁨1⁩ ⁨year⁩ ago

    Would have liked a more technical update. Something akin to Factorios FFFs. There were quite a few articles recently about the FSR2 implementation being faulty and general performance issues due to wrong use of certain gpu extensions. Would have loved to see something mentioned about that.

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