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Former CIG employee speaks out about Star Citizen’s design trajectory and money burn

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Submitted ⁨⁨1⁩ ⁨year⁩ ago⁩ by ⁨quinkin@lemmy.world⁩ to ⁨games@lemmy.world⁩

https://massivelyop.com/2023/08/29/former-cig-employee-speaks-out-about-star-citizens-design-trajectory-and-money-burn/

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Comments

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  • Cabeza2000@lemmy.world ⁨1⁩ ⁨year⁩ ago

    With this game it always seem to be more profitable to keep it in development forever rather than releasing it.

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    • Kaldo@kbin.social ⁨1⁩ ⁨year⁩ ago

      Well this article is kinda saying that they are barely keeping their head above water as it is, and CIG is vastly mismanaging money and driving development heavily on how many ships they can sell in that year.

      So if anything I'd say that this strategy doesn't seem to be working out for them anymore

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      • bighi@lemmy.world ⁨1⁩ ⁨year⁩ ago

        Look at it another way.

        If they’re keeping their head above water, even barely, it means they are keeping their head above water. Without delivering a product. For YEARS.

        They’re earning money by selling empty promises year after year. Not a lot of money. They’ll never become billionaires from this game. But there are lots of people in there (mainly executives and CEO and whatever) earning a decent salary. On empty promises! It’s as close to a scam that it can be without being illegal.

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      • DoucheBagMcSwag@lemmy.dbzer0.com ⁨1⁩ ⁨year⁩ ago

        RIP Squadron 42

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    • Sendpicsofsandwiches@sh.itjust.works ⁨1⁩ ⁨year⁩ ago

      They never planned to get THIS far. They even disappeared with the money for like a year and then just came back like nothing happened.

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      • bighi@lemmy.world ⁨1⁩ ⁨year⁩ ago

        And asked for more

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    • Puzzle_Sluts_4Ever@lemmy.world ⁨1⁩ ⁨year⁩ ago

      That is true of basically every game. It is why we moved away from “Game, wait a year, expansion, wait a year, expansion. new game” on to DLC and now straight up live games. It is just a reality of development as it lessens crunch (you can put features off for later updates) and removes the old ramp up/down model.

      The issue is not that star citizen is trying to be a live game. It is that it is horrendously mismanaged and helmed by a “rockstar developer” and his family. Apparently the brother actually DOES know how to ship a product, but he isn’t the one who runs around telling people to prioritize bedsheet deformation. Or to insist on needing 64-bit coordinates rather than using the industry standard approach of only loading a few cells within range of the player (and then lots of complex shenanigans to update the rest at a much lower rate). And so forth.

      And I am not even going to complain (too much) about the sp campaign never coming. That is what I bought a decade or whatever ago and I am still pissed that was immediately dropped in favor of making the game Microsoft said “… fucking no. Release Freelancer god damn it” to. But the majority of current players want star citizen so… fine.

      But the issue is just that there is no competent leadership. And all anyone has been able to figure out is “If we keep releasing ships, people will keep buying them”.

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  • Kaldo@kbin.social ⁨1⁩ ⁨year⁩ ago

    None of this should be a surprise to anyone remotely familiar with their timelines

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  • Zaphod@discuss.tchncs.de ⁨1⁩ ⁨year⁩ ago

    “Surely people will buy it, it’s a Cutlass.”

    💀

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