I’ve spent years wandering many an inhospitable wasteland, so Atomfall’s pleasant post-apocalypse is pretty inviting. They’ve got tea here. And bakeries. And it’s extremely green—not because of radiation storms, but because it’s all pastures and woods and verdant hills as far as the eye can see. It’d be a nice place for a ramble, if it weren’t for the fire-spewing robots, lethal flora, bandits, cultists and conspiracies.

With its '50s-inspired retro-futuristic setting, Atomfall has needed to contend with the spectre of Fallout since it was first unveiled, but the similarities are only surface deep. That shallowness is probably Atomfall’s defining feature: it’s chock full of systems and obvious inspirations, but it rarely digs into them and struggles to find anything to set itself apart.