So, we all have been playing for a day and are therefore perfectly competent in the matter. What’s everyone’s opinion so far?
My experience has been similar to what was already posted, to be honest. I reached chapter 7 before finishing last night and found the story so far to be quite engaging. I like the new characters, and introducing them while removing the pact members from the story really makes it feel like we’re in a new era. I feel the narrative team has done a good job moving the story forward, so far.
Skywatch Archipelago is a good map - decently sized with enough unique biomes to not get tired of it quickly. At first I felt it was a little bit of a cop-out to make a “Dragonfall” map with existing parts of the world, but when I really explored it, I realised the entire map is unique - and has some really interesting concepts at work in a ‘what-if’, fractal way. I haven’t explored too much of the hub yet, but it feels like a nice hub with everything we need in a tight area, which I like. From what I’ve seen, it also doesnt have any NPCs giving the same dialogue every single time you walk past them, which is a big bonus.
In regards to systems, I’m not blown away by the glyph system - most of the ones I’ve seen are useless to my spec, I’ve gained 4 so far and, at least for my main character, I don’t really feel like I want any more. The daily system is a big downgrade in my opinion, however. I like how we can select what we want now instead of constantly being given items we don’t want, but that’s massively offset by the new daily/weekly system. I don’t want to guess ahead of time what content I want to do, and I don’t want to be forced to complete activities I don’t enjoy just to finish the daily / weekly path. The old system of choosing four of the available twelve activities worked great for me, all they needed to do was maybe remove some of the trivial ones like Mystic Forger, Forager, Vista Viewer and add in ones from EoD and SotO. Personally, I don’t want to be forced to log in for 30 minutes every day just to do my dailies, as well as be forced to do exactly what the game wants me to do with no exceptions. For me, GW2 is a casual game I’ll play for a time when not subbed to WoW or engaged with another game, but then I’ll want to drop back to 10-15 minutes of login, dailies and crafting when I’ve got other things to play. GW2 doesn’t have enough engaging current content for me to make it my “only game”, so forcing me to spend more time doing mundane daily tasks is just going to make me want to quit entirely. Thats just my opinion, though.
Ravi@feddit.de 1 year ago
Have been playing the first map and not that far into the story yet.
The new map feels great. It looks beautiful and plays very well. There are a lot of mini bosses and events, that makes it really engaging. The verticality is well done so without adding to much orientation complexity. The meta was pretty nice, even though it bugged out on our first try (funnily while a dev was participating in it). What I don’t like is the use of the special action key, where you channel for a very long time to cleanse invulnerable opponents. This takes very long in some events, when there are only a few players.
I have mixed feelings about the new login rewards. I don’t really like that your selection (PvE, PvP, WvW) affects which objectives you get. Why do I have to choose what I want to play one day/week before? Just give me all of the objectives, reward me for the first X and hide the modes I didn’t select. It’s perfectly fine for me to have 6 PvE, 6 PvP and 6 WvW objectives and get a reward for the first 6 I do.
Another problem I see with dailies/weeklies is that they aren’t synced between players. It would be great if my friends would have the same objectives as me, that we can pursue together.
What astonished me is that they didn’t remove alt account farming. You srill get 5 AA each day for simply logging in and can buy Mystic Coins or materials with it. It seems like they didn’t identify this as a problem.
Kaldo@beehaw.org 1 year ago
They are actually, but only between people who have the same preference (pve vs pvp vs wvw) and the same expansions on their acc.
TowardsTheFuture@lemmy.zip 1 year ago
5AA a day is a pretty substantial loss compared to getting the monthly login rewards. Just the mystic coins alone you’re missing out (15.5 vs old would get 20 every 28 days), plus they’re missing everything else laurels and materials. So while they still get SOMETHING it is definitely less.
Ravi@feddit.de 1 year ago
Yes it is a nerf to the login abuse, but it is still bullshit that you can get a fortune just by logging in X accounts every day. Ofc it’s very convenient for the people doing it and it feeds the market with mystic coins, but its basically a money cheat.
A better concept IMO is to remove monetary rewards from purely logging in general and add other ways to earn the coins, where you actually have to play the game.